COTO-TAMA

TitleCOTO-TAMA
BrandNHK ENTERPRISES
Product / ServiceDIGITAL ART FESTIVAL TOKYO 2008
CategoryA07. Best Use of The Internet/New Media, Including Mobile Phones, PDAs etc.
EntrantHAKUHODO Tokyo, JAPAN
Entrant Company:HAKUHODO Tokyo, JAPAN
Advertising Agency:HAKUHODO Tokyo, JAPAN

Credits

Credits

Name Company Position
Tsubasa Oyagi Hakuhodo Creative Director/Copywriter
Seiichi Okura Hakuhodo Creative Director/Interactive Planner
Koichi Kosugi Hakuhodo Art Director
Shoko Akutagawa Hakuhodo Creaticve Producer
Toru Suzuki Pyramid Film Quadra Producer
You Kamihiro Pyramid Film Quadra Interactive Designer
Hideyuki Aida Pyramid Film Quadra System Engineer
Hajime Watanabe Pyramid Film Quadra Production Manager

Results and Effectiveness

COTO-TAMA widget was the no.1 downloaded widget in Adobe Air Gallery in just 20 days. By creating fans of COTO-TAMA, we succeeded in jacking our target’s desktops which created a new community of digital art fans. As a result, the number of people who went to Digital Art Festival Tokyo 2008 increased by 25% compared to the previous year.

Creative Execution

Those highly sensitive to digital technology tend to block out traditional advertisement and gather information from social networking services and blogs. We developed “COTO-TAMA” in order to have them come to Digital Art Festival. Messages that are usually only in form of digitally typed words or digitally recorded messages, were in the form of 50 syllables with individual souls. Users communicate with each other through this widget and naturally created a community of digital art fans. At the same time, we used this widget as a direct marketing tool to convey messages to our target.

Insights, Strategy and the Idea

The Objective was to draw tech-savy young people’s attention to digital art and have them come to Digital Art Festival Tokyo 2008. Our biggest challenge was how to communicate with young people that tend to block out traditional advertisement and gather information from social networking services and blogs. And at the same time, draw them into the world of digital art.