Title | REMEMBER ME? |
Brand | SQUARE ENIX |
Product / Service | DRAGON QUEST 9 |
Category | A05. Best Use of Ambient Media: Large |
Entrant | ADK Tokyo, JAPAN |
Entrant Company: | ADK Tokyo, JAPAN |
Advertising Agency: | ADK Tokyo, JAPAN |
Credits |
Name | Company | Position |
---|---|---|
Jun Kubokura | Asatsu-dk Inc. | Director |
Takashi Oshima | Asatsu-dk Inc. | Planner |
Hideki Nakashima | Asatsu-dk Inc. | Account Manager |
Nobuaki Matsumura | Windship | |
Takashi Mashiko | Windship |
This ad was enforced on the walkways of Shibuya Station. A total of over 15 million people saw the ad. Furthermore, the people that saw the ad, went on to introduce the ad in a number of blogs along with pictures, and became a topic of conversation on the internet. Compared to the week before, the number of blogs that talked about slime doubled on the week the ad was put up. And the sales of the first two days recorded the highest pace in all of the series with 2 million 340 thousand copies being sold.
And so, we want to remind the ex“Dragon Quest” users that they have not bought the last few series. And to get them in the mood to purchase! We created a situation that is like bumping into an old friend on a street that you walk by every day.
The sales goal is 5 million copies, the highest sales goal of all the series. How will we achieve the highest sales goal? How to accomplish the formation of popularity, so that it connects into a social phenomenon. The key lies here. To attract the adults who were teenagers 20 years ago when the social phenomenon was produced! They have become adults and have not played “Dragon Quest” for a long time.