|Brand||FROEBEL-KAN CO., LTD.|
|Product / Service||BRANDING|
|Category||A09. Media / Entertainment|
|Entrant||FROEBEL-KAN Tokyo, JAPAN|
|Idea Creation||FROEBEL-KAN Tokyo, JAPAN|
|Idea Creation 2||DENTSU INC. Tokyo, JAPAN|
|PR||DENTSU INC. Tokyo, JAPAN|
|Production||BB MEDIA Tokyo, JAPAN|
|Production 2||DENTSU CREATIVE X INC. Tokyo, JAPAN|
|Ryo Honda||Freelance||Exective Creative Director|
|Yasuharu Sasaki||Dentsu Inc.||Exective Creative Director|
|Yusuke Shimano||Dentsu Inc.||Creative Director|
|Runa Oyamada||FROEBEL-KAN CO., LTD.||Creative Director|
|Tomoko Kato||Dentsu Inc.||Creative Director|
|Yusuke Imai||Dentsu Inc.||Art Director|
|Takuya Fujita||Dentsu Inc.||Copy Writer|
|Tatsuhiro Nagashima||Dentsu Inc.||Planner|
|Yuki Takahiko||Dentsu Inc.||Planner|
|Masashi Araki||Dentsu Inc.||PR Planner|
|Takao Oyama||BBmedia Inc.||Producer|
|Masato Yoshikawa||BBmedia Inc.||Producer|
|Takuya Kanda||BBmedia Inc.||Producer|
|Wataru Hayashishita||BBmedia Inc.||Producer|
|Satomi Takahashi||BBmedia Inc.||Director|
|Takuma Ohya||BBmedia Inc.||Web Director|
|Keisuke Yoshida||BBmedia Inc.||Markup Engineer|
|Masao Fujiyama||BBmedia Inc.||Project Manager|
|Takaki Kato||TYO Technical Ranch Inc.||Audio engineer|
|Takeshi Suehiro||SUI Inc.||Production Designer|
|Nakazawa Shun||DENTSU CREATIVE X INC.||Designer|
|Kitaura Sota||DENTSU CREATIVE X INC.||Designer|
|Imamura Keisuke||DENTSU CREATIVE X INC.||Designer|
|Nishizawa Shino||DENTSU CREATIVE X INC.||Designer|
|Sahoda Rina||DENTSU CREATIVE X INC.||WEB Designer|
Introduced a project to praise creativity which will be incorrect on test. We gathered actual incorrect answer sheets from all over Japan. By discovering the hidden creativity in mistakes, we spread the potential thinking to the society. 6,887 “mistakes” were collected. Selected mistakes were exhibited in former elementary schools. The answers were placed in gorgeous frames, transforming classrooms into an art gallery. Many educator and parents visited the gallery, and has become an opportunity to change the mind towards education in Japan.
Total Cost…$45k Event cost…$30k Design cost…$5k Digital Campaign cost…$7k PR cost…$3k 0 Paid Media budget
1st Phase: Collect creative answers from all over Japan. Launched a campaign to collect creative “incorrect” answers. The campaign, which has both aspects of entertainment and sociality, obtained applause. In just a month, we succeeded to collect 6,887 entries. 2nd Phase: Organizing the creative gallery Out of the answers collected, we exhibited and praised answers of “great” failure. The venue was originally an actual school, so it was held as if a gallery suddenly appeared in the school. Each answer was placed in a gorgeous frame, and produced a space for visitors to thoroughly see the child’s creativity. 3rd Phase: “Creative Test” introduced at educational interface Thanks to a great response for the gallery, some schools and cram-schools began introducing the “Creative Test” as part of the education. The activity which focuses on child’s creativity is now becoming an opportunity to introduce into educational process.
?Media Publicity? 3 TV programs / 3 newspapers / 1 radio program / 107 Web sites (Statement Quote) “A hint for an age countering AI lies in the abounding amount of failure” ~ Nigata-Nippo “Japanese should enjoy making mistakes” ~ NHK ?Questionnaire Survey? ?Program has originality?98% ?Felt the greatness of child’s creativity?99% ?Decide to acknowledge child’s creativity?98% ?Favourable impression to the brand?94.8% ?Sustainability? An original book which incorporates “Creative Test” and “Great Answer” is scheduled to be published. It will be utilized as a teaching material for children in Japan.
Recently in Asia, examination ordeal is getting overheat. In response to this tendency, Froebel-kan, the brand who has stood close to children’s growth through producing educational toys since 1907, decided to launch a project, “GREAT FAILURE”. Applaud children’s creative answers which would normally be incorrect. At first, gathered actual answer sheets, then organized the creative gallery. Only Froebel-kan, who has been created the foundation of Japan’s education, could implement such kind of Brand Experience that admit child’s failure and appraise them. This project succeeded to activate child, parents, educational institution and media.
Main-targets are educators and parents. Sub-target is adults who would be educator or parents. Although they potentially recognize the importance of creativity, when exams results come into their eye, they tend to only evaluate with one simple measure, the score. From anxiety for the future, they believe that the academic credentialism leads to happiness in life. Accordingly, both child and adult live a life under pressure. Studying for exam? As the world changes dramatically, “creativity” will be an essential resource for everyone, not only in Japan but also throughout the world. However, as from the past educational interface, especially within exams, creativity is rarely evaluated. Having the “correct answer” is the only thing that matters. If this situation goes on, child’s creativity would exterminate. Therefore, Froebel-kan decided to create a place to praise child’s hidden creativity.