UNIVERSAL STREET GAMES

TitleUNIVERSAL STREET GAMES
BrandTOYOTA MOTOR CORPORATION
Product / ServiceTHE CONCEPT "START YOUR IMPOSSIBLE"
CategoryE06. Co-Creation & User Generated Content
EntrantTOYOTA MOTOR Tokyo, JAPAN
Idea Creation ADK Tokyo, JAPAN
Media Placement ADK Tokyo, JAPAN
Media Placement 2 CAMPAIGN EDGE Queensland, AUSTRALIA
PR ADK Tokyo, JAPAN
Production ADK Tokyo, JAPAN
Production 2 CAMPAIGN EDGE Queensland, AUSTRALIA
Production 3 MEDIA BLANCO AUCKLAND, NEW ZEALAND
Production 4 CUTTERS Tokyo, JAPAN
Additional Company INDAHASH Warszawa, POLAND

Credits

Name Company Position
Taisuke Michino ADK inc Senior Planner
Soichiro Nishimura ADK inc Planner
Paul Judge Campaign Edge Producer
Jayden Andersen Campaign Edge Assistant producer
KOICHI MORITA ADK inc Account Executive
Satoshi Otsuka ADK inc Creative Director
Jun Sumida ADK inc Planner
Sayaka Tada ADK inc Promotion directer
Richard Han ADK inc Promotion directer
Koji Yamakawa ADK inc Promotion directer
Akira Takahashi ADK inc Account Executive
Bianka Krook Campaign Edge Copywriter
Mike O'Loan Campaign Edge Technical Directer

Creative Execution

The campaign period was phased into 5: Phase 1, Apr 2 - Apr 30: Performer entry and first-round vote, Phase 2, May 1 - 15: second-round vote Phase 3, June 1 - Jul 14: Finalists revealed Phase 4, Jul 15 - 21: USA road trip Phase 5, Jul 22: The final stage at X Games. In Phase 1, performers are encouraged to upload their performance videos and call their friends to vote. In the end, there were 1161 entries and 282 was actually approved and uploaded to the website. In Phase 2, performers were elaborated to top 10 from each music, dance, sports category. In Phase 3, 9 finalists were revealed. In Phase 4, 9 finalists and 3 lucky voters traveled in LA to get inspirations for their performance and practiced. In Phase 5, 9 finalists performed their final performance and one integrated performance by all 9 together.

The result was beyond expectation. We successfully achieved our business target: -2 million+ likes, comments, and shares in total from Facebook and Instagram -6,6858 participation (Performer entry + vote) Besides, over 75 million reaches and 3.4 million video views were generated from SNS contents. Also, The influencer marketing campaign let us approach additional 1.3 million followers of those influencer accounts, and acquired additional 100,836 engagements emerged from the activity.

Targeting younger generations, we used Facebook and Instagram as promotional tools for approaching to the target audience. Facebook also worked as its campaign infrastructure as well, by using the Facebook login as a means to enter the campaign. Also, to create a fuse to spread the campaign, we applied an influencer marketing campaign. We recruited 33 influencers from the indaHash campaign and they posted contents relevant to the Universal Street Games with the hashtag #USG2018.

Links

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