Title | ONE PHONE, ONE INSTRUMENT TRACK, & ONE BAND |
Brand | CORONA |
Product / Service | BEVERAGE, BEER |
Category | A05. Music / Sound Design |
Entrant | RELOAD Shanghai, CHINA |
Idea Creation | RELOAD Shanghai, CHINA |
Production | RELOAD Shanghai, CHINA |
Name | Company | Position |
---|---|---|
Road Zhang | RELOAD | Chief Executive Officer |
Sunny Lai | RELOAD | Executive Creative Director |
Joe Lim | RELOAD | Associate Creative Director |
Kathrine Liu | RELOAD | Designer |
Jazzy Cheng | RELOAD | Copywriter |
Daniel Mei | RELOAD | Strategy Manager |
Lucy Song | RELOAD | Account Director |
Cady Cao | RELOAD | Account Manager |
Amber Chen | RELOAD | Account Executive |
Nowadays, people tend to spend a quarter of their waking hours on phones which connect them to the world but disconnect them from people they are physically with during a gathering. We wanted people to reconnect and have a truly enjoyable gathering by disconnecting from their daily technological invasion - the mobile phone. Therefore, we designed a multiple-screen interactive social experience that gives users the chance to use their phones to collaborate with each other and play music from a selection of 10 musical instruments, thereby creating the concept of playing a song together as a band where users can put down their phones and ‘Live In The Moment’ with friends again.
We put together a band of musicians with 10 different instruments and composed a 10-track instrumental Corona song. The tracks are composed so the song can be beautifully and harmoniously played by any combination of instruments(track) selected and even any number of players up to 10. In this mobile engagement, each phone selects one instrument to play the track, before the user sets the phone down. Each group could even share the music they put together on their social mobile network –WECHAT. We integrated social media, occasion-based interaction social experience and EC promotion by influencers to create social buzz that lead the discussion of “friends’ gathering” on social network. Together with EC promotion and attractive prizes, this interaction social experience stimulating the UGC to be published in online and offline media to elevate Corona’s brand ideal and sales performance. Thus, Corona encourages a gathering culture where people speak to each other again rather than be distracted by social media or games on their phones.