MAKE IT METAL

TitleMAKE IT METAL
BrandSONY MUSIC LABELS (JAPAN) INC.
Product / ServiceCROSSFAITH (MUSIC ARTISTS)
CategoryD01. Curation of Data
EntrantOGILVY JAPAN Tokyo, JAPAN
Idea Creation OGILVY JAPAN Tokyo, JAPAN

Credits

Name Company Position
Ajab Samrai Ogilvy Japan Chief Creative Officer
Ajab Samrai Ogilvy Japan Executive Creative Director
Ajab Samrai Ogilvy Japan Creative Director
Ajab Samrai Ogilvy Japan Art Director
Ajab Samrai Ogilvy Japan Writer
Aaron Phua Ogilvy Japan Creative Director
Aaron Phua Ogilvy Japan Writer
Aaron Phua Ogilvy Japan Art Director
Yousuke Ozawa Ogilvy Japan Art Director
Kensui Arao Ogilvy Japan Sound Design
Natsuki Tosa Ogilvy Japan Producer
Chie Sato Ogilvy Japan Traffic Manager
Miyauchi Shunjiro YaYa Inc. Developer

The Campaign

The creative idea behind Make it Metal was to leverage what metal fans love doing most, head-banging. So, we’ve decided to give away the album’s first single DIAVOLOS, but it needed to be earned. A microsite was created, the world’s first head-banging activated digital experience. Upon entering the microsite, fans were asked to activate their webcams. The 4 minute track would then stream as long as they sustained their head movements. But if they stopped, the track would too. Thousands of fans were further rewarded with a personalized artwork of their own individual head-banging motion from the image tracking algorithm. These were then shareable on social media and generated a priceless word of mouth worldwide around CROSSFAITH.

Creative Execution

Make it Metal was launched in July before the worldwide album release in August, via a dedicated micro site. To execute the world’s first head-banging activated digital experience, we started by using an algorithm that captured the head-banging movements of fifty metal fans. The data was then fed into Optical Flow, a motion tracking program that reacts to color and brightness - a tool better than any current facial recognition technology. The promotion of the experience was initiated via CROSSFAITH’s digital and social channels and personally introduced to the fan base by the founding members of the band. Within the first few hours of the online launch of Make it Metal, more than 20 thousand fans engaged with the microsite across 114 countries, creating unprecedented media attention worldwide. To reach a young urban audience between 18 to 28 years old that are not just CROSSFAITH fans but are also interested in heavy metal, technology and new music trends, we’ve created a strategy based on the knowledge that our target responds better when they are driven to authentic unique experiences instead of traditional advertisement launches. The design element of the total experience was meant to feel authentic to the Crossfaith brand; something that was edgy and arty, yet techy as well.

Links

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