GO FOREST

TitleGO FOREST
BrandYUHAN KIMBERLY
Product / ServiceKEEP KOREA GREEN CAMPAIGN
CategoryA01. Activation by Location
EntrantSK PLANET Seoul, SOUTH KOREA
Idea Creation SK PLANET Seoul, SOUTH KOREA
Media Placement SK PLANET Seoul, SOUTH KOREA
PR SK PLANET Seoul, SOUTH KOREA

Credits

Name Company Position
JOUNG-RACK LEE SK PLANET CHEIF CREATIVE OFFICER
SANG-SOOK MOON SK PLANET ACCOUNT EXECUTIVE
HAN-YEONG EOM SK PLANET ACCOUNT EXECUTIVE
EUN-MI CHOI SK PLANET ACCOUNT EXECUTIVE
YEO-JIN PARK SK PLANET ACCOUNT EXECUTIVE
SUNG-HO HWANG SK PLANET ACCOUNT EXECUTIVE
KWANG-SOO LEE SK PLANET EXECUTIVE CREATIVE DIRECTOR
KIL-RYANG HUH SK PLANET ASSOCIATE CREATIVE DIRECTOR
SU-KYUNG HONG SK PLANET COPYWRITER
EUI-SEON ROH SK PLANET COPY WRITER
KANG-MIN KIM SK PLANET ART DIRECTOR
TAN LEE SK PLANET ART DIRECTOR
JIN-HYE CHOI SK PLANET INTERACTIVE COMM.
SO-YOUNG JIN SK PLANET INTERACTIVE COMM.
HYO-MIN SONG SK PLANET INTERACTIVE COMM.
SO-RA JIN SK PLANET INTERACTIVE COMM.
MIN-JUNG KIM SK PLANET PR DIRECTOR

The Campaign

Rather than pushing the brand’s message like many other corporate PR campaigns, we utilized contents popular among the young target and focused on strengthening people’s perception on forests as being a pleasant place of rejuvenation. Content conveying the message was music, which consoles and soothes the hearts of young people tired and busy with their studies, work, or job search. Music was distributed via mobile, the most familiar channel for the young target. Smartphones which had once hindered people from visiting the forest were turned into gates to the forest, and we increased people’s affinity toward forests and invited them to visit the woods through consoling music

Creative Execution

• Implementation: Release of Soopoon-nal App on Play Store and App Store The campaign was announced via TV ad, digital ad, SNS, and cinema ad to induce app download. The app offers various content and activities for users such as finding nearby forest, watching music videos, listening to songs, creating their own music videos, and participating in event—all encouraging continuous use of the app and SNS viral creation. • Timeline June 15th, Soopoon-nal app launched. June 17th, Launching TVC – on-air July 1st, Released Soopoon-nal Music video of three music artists July 8th – July 31st, Main TVC – on-air • Placement The song can be only accessible when users are located close to designated nationwide forests such as university campus parks where youths can easily go, and lots of city parks – total of 405 sites. • Scale Production cost (copyright fees and Song + TVC & M/V + APP.) : 310,000 USD Medium costs (TV+Digital+Cinema) : 800,000 USD

• Reach: "Soopoon-nal" video on Youtube had more than 1,510,165 views, and 481,327 views on Facebook and Soopoon-nal App downloaded 325,383 times, from June 17th to Aug 14th. Considering our project budget, it has achived high reach and efficiency. • Engagement: The campaign received positive responses with people on Youtube and Facebook, commenting on how they felt healed by the campaign and how it made them want to go to a forest. As a result more young people are spending their time in the woods. • Achievement against business targets: KKG campaign has continued for over the past 30 years and YK’s brand preference increased among the young target with the implementation of the new approach. The campaign enhanced brand image by increasing people’s affinity toward forests.

• Data gathering and insights: In a perception survey of KKG campaign and the forest, over 3,000 people, ages 20 to 29, almost 70% answered they understand and have positive attitude about KKG campaign and the forest but only 37% replied they feel close ties to the forest. • Target audience: This project mainly targeted the young people (lowest intimacy to the forest) • Relevance to platform Using mobile application where young people spent their most of their time. Also GPS-based app makes it possible that the song only can be played in the real forest. • Approach: After we making special song about the forest, which is made by collaboration with three music artists beloved by Korean youths, we designed our campaign with the mobile device point of view, such as making this song only play by smartphone in the real forest.

Links

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