Title | PERSONAL INNOVATION ACT |
Brand | SOFTBANK CORP. |
Product / Service | SOFTBANK CORP. |
Category | G01. Tangible Tech |
Entrant | SIX Tokyo, JAPAN |
Idea Creation | SIX Tokyo, JAPAN |
Idea Creation 2 | HAKUHODO INC. Tokyo, JAPAN |
Media Placement | HAKUHODO INC. Tokyo, JAPAN |
PR | HAKUHODO INC. Tokyo, JAPAN |
PR 2 | MATERIAL Tokyo, JAPAN |
Production | AOI PRO. INC. Osaki, Tokyo, JAPAN |
Production 2 | AIRCORD Tokyo, JAPAN |
Production 3 | HAKUHODO I-STUDIO Tokyo, JAPAN |
Production 4 | BABEL LABEL Tokyo, JAPAN |
Production 5 | TOW Tokyo, JAPAN |
Additional Company | SOFTBANK MOBILE CORPORATION Tokyo, JAPAN |
Additional Company 2 | MAGENTA WALL DESIGN Tokyo, JAPAN |
Additional Company 3 | ONPA Tokyo, JAPAN |
Additional Company 4 | STUD Tokyo, JAPAN |
Additional Company 5 | DIGITAL GARDEN Tokyo, JAPAN |
Name | Company | Position |
---|---|---|
Takeshi Nozoe | SIX | Executive Creative Director |
Keiichi Motoyama | SIX | Creative Director |
Hitoshi Sakamoto | Hakuhodo | Copywriter |
Koichi Kosugi | Hakuhodo | Art Director |
Yuta Okuyama | Hakuhodo | Planner |
Yu Kato | Hakuhodo | Planner |
Ryoji Takahashi | Hakuhodo | Copywriter |
KAZUHIKO KAWASHITA | Hakuhodo | PR Director |
YOTA AKIYAMA | Hakuhodo | PR PLANNER |
Genjyun Kang | Hakuhodo | Account Director |
TAKASHI KUSUMI | Hakuhodo | Account Manager |
TAKAYOSHI TERUI | Hakuhodo | Account Executive |
KOICHI FURUYA | Hakuhodo | Account Executive |
GENTA MUTO | Hakuhodo | Media Directer |
TOMOHIRO OOTA | Hakuhodo | Strategic Planning Manager |
SHOHEI GOTO | AOI PRO. | Director |
RYO ISHIDA | FREELANCE | Cinematographer |
HISAYA KATOH | AOI PRO. | Executive Producer |
KAZUKI SATO | AOI PRO. | Film Producer |
Toshiyuki Hashimoto | aircord | Technical Producer / Director |
KEISUKE KAMIYAMA | FREELANCE | Gaffer |
NAOYUKI HASHIMOTO | MAGENTA WALL DESIGN | Production Designer |
HISATO YAMADA | BABEL LABEL | Production Manager |
YASUEDA SHINSUKE | AOI PRO. | Production Manager |
MASAKI HORII | HAKUHODO i-studio | ArtDirector |
Yurie Oka | HAKUHODO i-studio | Graphic Designer |
So Aosaki | Material | PR Planner |
Sota Haga | Material | PR Staff |
Naoya Morisako | Tashizan | PR Planner |
Keiichi Kinpara | TOW CO.,LTD | Event Producer |
We updated the items that seniors were familiar with. We created products that maintained their analog interfaces while enabling digital communication to connect them to their grandchildren. We manufactured six digital products and installed them in a real household. “SNS Newsletter” The newsletter compiled from social media feeds. SNS posts and photos from the dedicated app of smartphone are redesigned into a printed newspaper format, and an inbuilt printer deliveres it daily to the postbox. “Cloud VHS” The video player designed to share videos taken with smartphones. When a video is uploaded to the cloud, the link is converted into a QR code. A camera embedded in the video player scans the code on the label, and plays the video. In addition to these, four other products were manufactured and introduced in the “Execution” section.
t's continued from creative idea section. “Smart Dial Phone” When a video call is made from a smartphone, picking up the receiver activates the television and begins the conversation. "Message KAKEJIKU" Digital messages sent through a app and the message is received by a laser device on the back of the KAKEJIKU. A laser is shone onto thermal paper, recreating the message. "Remote Height Pole" Use the camera to measure one’s height and send the data. Upon receiving the data, the cutter device carves the person’s name and date at the person’s height. ”Shadow Play Online” A light that can live stream shadow play. Both shadows are streamed live, making long-distance shadow play possible. The system is activated when the lights are turned off. A light is shone onto a door, making shadow play possible. We captured the family’s experience in a movie and released it online.
The experience movie was viewed over 7 million times. It was featured by hundreds of media outlets. And gained 1 million dollars’ worth of publicity. The project generated a discussion on the many faces of the information revolution. Through this action, we communicated that softbank’s corporate philosophy, "information revolution happiness for everyone“ is aimed not only at those familiar with technology, but people who are new to it. We provided a new perspective by showing that there are innovations where technology draws closer to each person's lifestyle, rather than people keeping up with technology's evolution.
We manufactured six digital products that maintained their analog interfaces while enabling digital communication to connect them to their grandchildren and installed them in a real household. We then captured the family’s experience with these products and released the movie online. And the systems of the products were released online. By making it an open innovation project, we made it possible for anyone to enjoy the innovations. The project generated a discussion on the many faces of the information revolution. Through this action, we communicated that softbank’s corporate philosophy, "information revolution happiness for everyone“ is aimed not only at those familiar with technology, but people who are new to it. Our target audience was not only non-tech-savvy individuals and the people that want to communicate with them, but also all people around the world.
Website URL | Video URL | Supporting Webpage