Title | GLICODE |
Brand | EZAKI GLICO CO., LTD. |
Product / Service | CORPORATE |
Category | A09. Branded Games |
Entrant | DENTSU INC. Tokyo, JAPAN |
Idea Creation | DENTSU INC. Tokyo, JAPAN |
PR | DENTSU PUBLIC RELATIONS Tokyo, JAPAN |
Production | COCONOE Okayama, JAPAN |
Production 2 | BIRDMAN Tokyo, JAPAN |
Production 3 | ROBOT COMMUNICATIONS Tokyo, JAPAN |
Production 4 | DENTSU TEC Tokyo, JAPAN |
Additional Company | GOOGLE ZOO Tokyo, JAPAN |
Name | Company | Position |
---|---|---|
Yasuharu Sasaki | DENTSU INC. | Executive Creative Director |
Hiroshi Koike | DENTSU INC. | Creative Director |
Ryutaro Seki, Kazuyoshi Ochi, Moe Goto | DENTSU INC. | Planner |
Kentaro Sagara | DENTSU INC. | Art Director |
Yoshihiro So | coconoe inc. | Art Director |
Shintaro Murakami | DENTSU INC. | Technical Director |
Gene Brutty | Google Zoo | Creative |
Tim Seddon | Google Zoo | Creative |
Joe Fry | Google Zoo | Creative Strategy |
Bryan Tanaka | Google Zoo | Creative Coordinator |
Naru Kudo | DENTSU TEC INC. | Producer |
Yosuke Suzuki | Google Zoo | Producer |
Kojiro Fukami | Google Zoo | Producer |
Yoichi Kanazawa | BIRDMAN Inc. | Director |
Yoshimi Kano | coconoe inc. | Designer |
Yohei Kajiwara | BIRDMAN Inc. | App Developer |
Takanori Kawai | BIRDMAN Inc. | App Developer |
Hayato Kuno | BIRDMAN Inc. | App Developer |
Naoki Aso | BIRDMAN Inc. | App Developer |
Takashi Okada | coconoe inc. | System Engineer |
Yuta Yamada | BIRDMAN Inc. | CG Designer |
Haruka Yokokawa | BIRDMAN Inc. | Project Manager |
Yuki Ono | WONDROUS inc. | Music SE |
Mitsugu Matsumoto | Freelance | Director |
Yasuhiro Kawasaki | ROBOT COMMUNICATIONS INC. | Executive Producer |
Akihiro Yoshida | SPEC | Camera |
Ryu Matsumura | Freelance | Gaffer |
Shinji Nomura | ROBOT COMMUNICATIONS INC. | Project Manager |
Keiji Hayashi | DENTSU PUBLIC RELATIONS INC. | PR planner |
Mitsuki Yoshida, Shigenari Kato | DENTSU INC. | Account Executive |
GLICODE is the first ever educational app that uses advanced image recognition to turn real candy into code to teach kids the fundamentals of programming. Every packet of Pocky, Bisco and Almond Peak turns into bite-sized programming lessons where kids can lay out and arrange their snacks, capture the sequence and watch it turn into code that moves a character through increasingly complex challenges. The app covers three basic programming principles: "BASIC SYNTAX", "LOOPS" and "IF STATEMENTS". We designed this easy to understand visual language so that kids can automate repetitive instructions and assign actions to specific triggers, making GLICODE a real programming language with endless possibilities.
GLICODE is the first ever educational app that uses advanced image recognition to turn candy into code to teach kids the fundamentals of programming. We turned Glico’s most popular products, Pocky, Almond Peak and Bisco into a new visual language that represent three fundamentals - BASIC SYNTAX, IF STATEMENTS and LOOPS. The use of physical objects helps younger children learn more intuitively. They simply need to lay out candy sequences to instruct the game’s character how to move. Once laid out, capture the physical sequence and the mobile app automatically transforms it into executable code! We launched GLICODE across Japan working with elementary schools to get these bite-sized coding lessons into classrooms. We also distributed starter packs and lesson plans to school teachers and programming schools around the country and are continuing to work with Google’s Hour of Code initiative to champion computer science and programming amongst children and parents.
GLICODE generated a lot of attention both in and outside of Japan, earning praise from computer science organizations such as Hour of Code for fostering programming education in such an innovative way. More than 200 local and international media sites published the story, and together with its social media reach, produced an estimated media value of over 300 million yen. Japan’s Minister for Internal Affairs and Communications even saw the potential of turning candy into code, giving GLICODE an MIC grant and adopting it as an official government program. GLICODE reached over 10,000 downloads in the first 3 months and continues to grow as more schools adopt it into their curriculums. Across the hundreds of initial workshops we conducted, 95% of children who experienced the application answered "It was fun" and continued the educational game at home. 75% of parents replied that "I think GLICODE is useful programming education."
Children all over the world are learning to express themselves through code, but programming won’t be made mandatory in Japanese schools until 2020. Glico snacks however, like Pocky and the famous caramel heart toys, have been making their way into children's lunchboxes and captivating them for over 95 years. So of instead of following traditions, we decided to include something more meaningful. GLICODE is the first educational mobile app that uses advanced image recognition to turn every packet of Pocky, Bisco and Almond Peak into bite sized programming lessons, giving kids the chance to learn to code whilst they snack.
Computer science and programming has become compulsory in curriculums around the world as people realize the power and potential that coding unlocks. But because of Japan’s dated curriculum computer science isn’t going to be made mandatory in schools until 2020. Existing educational programming tools are prohibitively expensive and aimed at older students and consequently elementary school children in Japan have little to no awareness of it. So we proposed a new, cheap and accessible utility to teach kids aged 5-12 the basics of algorithmic thinking and programming. Using physical objects helps children learn more intuitively, it just so happens these objects were also their favourite snacks. GLICODE turns every packet of Pocky, Bisco and Almond Peak into a bite-sized programming lessons which children can take with them anywhere - home or school. We needed something educational and newsworthy, but ultimately we wanted to bring the 2020 deadline forward to 2017.