THE BIG "OGIRI" FOR JAPAN

TitleTHE BIG "OGIRI" FOR JAPAN
BrandBURGER KING JAPAN CO.
Product / ServiceBIG KING
CategoryE02. Small Scale Special Solutions
EntrantDENTSU Y&R Tokyo, JAPAN
Idea Creation DENTSU Y&R Tokyo, JAPAN
Media DENTSU Y&R Tokyo, JAPAN
PR DENTSU Y&R Tokyo, JAPAN
Production DENTSU Y&R Tokyo, JAPAN
Contributing 3 PLATINUM Tokyo, JAPAN
Contributing DENTSU TEC Tokyo, JAPAN
Contributing 2 PUZZLE Tokyo, JAPAN
Contributing 4 BURGER KING JAPAN Tokyo, THAILAND

Credits

Name Company Position
Yuki Fuse Dentsu Y&R Creative Director
Naoki Bando Dentsu Y&R Creative Director
Keiko Fukagawa Dentsu Y&R Account Supervisor
Naru Kudo Dentsu Tec Producer
Jun Kawashima Puzzle Inc. Producer
Shota Mori Dentsu Tec Copywriter
Kiyotaka Okamoto Puzzle Inc. Web Art Director
Akiko Honda Puzzle Inc. Web Disigner
Saori Kiryu Platinum, Inc. PR Director
Minori Fujiwara Platinum, Inc. PR Planner
Ako Yamazaki Platinum, Inc. PR Planner
Yuta Yamada PTHREE Editor
Ichizo Shimokawa PTHREE Postproduction
Koji Kasugai Necomesi ltd. Technical Director
Yu Nozato Necomesi ltd. Front End Engineer

Brief Explanation

Burger King (BK) executed a launch campaign for the new product “BIG KING” using the association game called “OGIRI” where people provide wittier answers to the themes than others. We had the Japanese consumers reaching the campaign associate anything “BIG” with BIG KING and created a movement of sharing their ideas about “BIG” items with others in the social media. Consumers brought anything “BIG” around them to BK shops, ranging from “commodity products with the name containing the word “BIG” to intangible or imaginary “BIG” things. “BIG OGIRI” campaign was conducted in all 98 BK shops. People associated anything “BIG” with the campaign and brought them to the shops. If shop staff judged them as unique or interesting, customers received a discount for the BIG KING.