BOOM, BOOM, BLOOM!

TitleBOOM, BOOM, BLOOM!
BrandMIXI
Product / ServiceMONSTER STRIKE VIDEO GAME
CategoryA07. Use of Print or Standard Outdoor in a Promotional Campaign
EntrantDENTSU Tokyo, JAPAN
Entrant Company DENTSU Tokyo, JAPAN
Advertising Agency DENTSU Tokyo, JAPAN
Production Company J2COMPLEX Tokyo, JAPAN
Production Company 2 NORTHSHORE Tokyo, JAPAN

Credits

Name Company Position
Yoshihiro Kawamura DENTSU INC. Creative Director
Masanari Kakamu DENTSU INC. Art Director
Seitaro Miyachi DENTSU INC. Planner
Yusuke Sugomori DENTSU INC. Planner
Soichi Ono DENTSU INC. Strategic Planner
Yuichi Otsuka DENTSU INC. Account Supervisor
Kang Lee DENTSU INC. Account Executive
Hitomi Yano J2 COMPLEX INC. Producer
Makoto Igarashi J2 COMPLEX INC. Designer
Mari Matsumoto J2 COMPLEX INC. Designer
Yasuyo Matsuoka J2 COMPLEX INC. Designer
Machiko Nishii J2 COMPLEX INC. Designer
Saki Yamamoto J2 COMPLEX INC. Designer
Atushi Hashikura NORTHSHORE INC. Producer
Takayuki Niwa Spirits Inc. Director
Takayuki Yaginuma Cinematographer
Masaya Tamura mixi, Inc. Client Supervisor
Yuko Nemoto mixi, Inc. Client Supervisor
Goro Okano mixi, Inc. Client Supervisor
Toya Yoneda mixi, Inc. Client Supervisor

Brief Explanation

Monster Strike is a smartphone game featuring the actions Slingshot!, Attack! and Boom! Our goal was to communicate the fun of the game and expand the user base. Therefore, We created an ad campaign focused on the action Boom! We targeted the world's largest train-riding population, Japan, with posters in trains and stations nationwide. 372 different ads created for 372 different station locations, each looking like they have holes in them. In the trains, we used ads with actual holes in the paper. We also used web and TV commercials to expand the impact. During the campaign period, 678,000 new users were acquired. Thanks to social network sharing and news site reporting, we reached some 20 million people.

Execution

We created 372 different ads created for 372 different station locations, each looking like they have holes in them. In the trains, we used ads with actual holes in the paper. We also used web and TV commercials to expand the impact.

The Brief

Monster Strike is a smartphone game featuring the actions Slingshot!, Attack! and Boom! Our goal was to communicate the fun of the game and expand the user base. So, to grab attention, we created an ad campaign focused on the action Boom! We targeted the world's largest train-riding population, Japan, with posters in trains and stations nationwide.

Describe the success of the promotion with both client and consumer including some quantifiable results

During the campaign period, 678,000 new users were acquired. Thanks to social network sharing and news site reporting, we reached some 20 million people.

Explain why the method of promotion was most relevant to the product or service

We created 372 different ads created for 372 different station locations, each looking like they have holes in them. In the trains, we used ads with actual holes in the paper. We also used web and TV commercials to expand the impact.