BOAT RACE 2014 / GUESS WHO? CAMPAIGN

TitleBOAT RACE 2014 / GUESS WHO? CAMPAIGN
BrandBOAT RACE PROMOTION ASSOCIATION
Product / ServicePUBLIC COMPETITION SPORTS
CategoryA06. Use of Broadcast in a Promotional Campaign
EntrantC3 FILM Tokyo, JAPAN
Entrant Company C3 FILM Tokyo, JAPAN
Advertising Agency ASAHI ADVERTISING Tokyo, JAPAN
Production Company C3 FILM Tokyo, JAPAN

Credits

Name Company Position
Kyoji Onuma Asahi Advertising Inc. Executive Creative Director,Copywriter
Hirokazu Usui Asahi Advertising Inc. Art Director
Kazuhiko Sumi Asahi Advertising Inc. Art Director
Yui Shiina Asahi Advertising Inc. Art Director
Yasuki Fukushima Asahi Advertising Inc. Account Director
Ryo Fujiwara Asahi Advertising Inc. Account Manager
Sho Nagai Asahi Advertising Inc. Account Manager
Satoshi Tomita Asahi Advertising Inc. Account Manager
Gaku Suzuki Asahi Advertising Inc. Account Executive
Yuri Egami Asahi Advertising Inc. Account Executive
Shinichi Kudo Director
Terukuni Ajisaka Cinematographer,D.O.P
Masaaki Iizuka C3Film Gaffer,EditorExecutive production producer
Yoshiyuki Miyahara C3Film Producer
Kazuki Ito C3Film Production Manager

Brief Explanation

We have been able to succeed in increasing popularity and favorableness of the game by making the youngsters pay attention to the commercial.

The Brief

There are 6 colors for the boats participating in the race. We replaced the boats with dancer models who joined in a very powerful and sexy dance battle. With the models’ faces covered by masks, viewers would naturally want to know who were behind them and kept making guesses. By betraying their guesses, the commercial became the hot topic to be discussed, which is the main aim of this commercial.

Describe the success of the promotion with both client and consumer including some quantifiable results

Annual sales up by US$ 281,000,000/Visitors number up by 4,240,000/Favorability of CM up by 4.9 times/Number of PV for the website increased by 470% compared to previous year.

Explain why the method of promotion was most relevant to the product or service

The most serious problem for “Boat Racing” industry is the aging demography of visitors. Therefore, it was a must to gain more attention from the youngster. Up until now, there had been many ways of promotion the game but not many proved to be successful. Therefore, we used an almost impossible way, a very “playful” way to attract people’s attention. After one year of broadcasting, viewers realized that their expectation had been “ played” with and just laughed it off, creating a huge wave of discussion of the topic.