FACE BOOM!

TitleFACE BOOM!
BrandHONDA MOTOR
Product / ServiceMOTORCYCLES, AUTOMOBILES, POWER PRODUCTS
CategoryB02. Consumer Products
EntrantDENTSU Tokyo, JAPAN
Entrant Company:DENTSU Tokyo, JAPAN
DM/Advertising Agency:DENTSU Tokyo, JAPAN

Credits

Name Company Position
Ryoichi Nakano Dentsu Inc. Tokyo Creative Director
Yusuke Kitani Kaibutsu Inc. Creative Director/Art Director
Naoki Tanaka Dentsu Inc. Tokyo Copywriter/Planner
Mitsuhiro Ichiba Dentsu Inc. Tokyo Agency Producer
Roy Ryo Tsukiji Birdman Inc. Director
Youichi Kanazawa Birdman Inc. Technical Director
Nobuaki Arikata Birdman Inc. Flash Programmer
Takeru Kobayashi 29970 Programmer
Junichi Arakawa Birdman Inc. Cg Designer
Masanobu Ishii Kaibutsu Inc. Designer
Sanako Ukon Kaibutsu Inc. Designer
Mery Hayama Kaibutsu Inc. Designer
Shojiro Nakaoka Bitztream Sound Director
Hiroki Ono Aoi Advertising Promotion Inc. Film Director
Syunsuke Nakamura Aoi Advertising Promotion Inc. Film Producer
Yoshihiro Asada Aoi Advertising Promotion Inc. Video Pm
Takayuki Inase Aoi Advertising Promotion Inc. Video Pm
Masafumi Maruyama Dentsu Inc. Tokyo Account Executive
Yoshifumi Nakagawa Dentsu Inc. Tokyo Account Executive

The Brief

Since 2000, children’s decreased opportunities of contacts with cars have been considered as a big problem in Japan. So, at big exhibitions where many families visit, such as the motor show, we introduced a driving simulator where people can drive cars with expression on their faces. The driving simulator made possible for children to drive virtual cars without any handles or pedals. The simulator gave little children first time driving experience.

Creative Execution

Honda, with its brand slogan “the Power of Dreams”, has been developing products with “creating the never before” as their motivation. And since the motor show is considered as the place to talk about the future, there was a need to present an experience where the visitors can feel the positive atmosphere to the future. Therefore, the “driving with expressions” interface was the ideal driving interface to tell the FUN spirit in Honda, since it automatically made the player smile.

Describe the creative solution to the brief/objective.

In events like the motor show, where automobile’s future is talked, we needed more than just enjoyment to the children there, but we needed more people to actually come to the event and experience it. In order to do so, we uploaded movies of the event on YouTube, and also created a system where people who experienced the simulator can share it on social medias.

Results

Numerous smiles were created from the “little drivers” and those smiles spread to people at the event. Furthermore, the smiles went on the news and social networks, reaching over 100million families, promoting more people to visit the Honda both at the motor show. As a result, 200,000people visited the motor show in 3days, and also made many people to visit other events as well.