FERRARI KI SAWAARI AUGMENTED REALITY CAMPAIGN

TitleFERRARI KI SAWAARI AUGMENTED REALITY CAMPAIGN
BrandVIDHU VINOD CHOPRA PRODUCTIONS
Product / ServiceFERRARI KI SAWAARI
CategoryA06. Best Use of Other Digital Platforms in a Direct Campaign
EntrantHUNGAMA DIGITAL SERVICES Mumbai, INDIA
Entrant Company:HUNGAMA DIGITAL SERVICES Mumbai, INDIA
DM/Advertising Agency:HUNGAMA DIGITAL SERVICES Mumbai, INDIA

Credits

Name Company Position
Carlton D'silva Hungama Digital Services Pvt. Ltd. Chief Creative Officer
Kamal Amesur Hungama Digital Services Pvt. Ltd. Creative Director

The Brief

After the immense success of movies like Munnabhai M.B.B.S. and 3 Idiots, the bar of expectation with Ferrari Ki Sawaari was quite high and Vinod Chopra Films Pvt. Ltd. wanted new-age marketing techniques to build more hype around the soon-to-be-released movie. The objective was to become the talk of the town, by coming up with an innovative way to promote the movie and give users something they would cherish for a lifetime. The idea was to grab attention of the moviegoers.

Creative Execution

We created an augmented reality application, which allowed the audience to drive a virtual Ferrari which was the main aspect of the movie.We created a setup that included two real car seats with steering wheel mounted as in a Ferrari. We clicked digital snaps of the users as they drove their virtual Ferrari, which they could instantly share on Facebook. A print of the photo was given away to the users as souvenir. Since the entire movie revolved around a Ferrari, the creative execution ensured that the connect with the movie was engaging and would result in brand recall.

Describe the creative solution to the brief/objective.

The creative solution was to create something in the digital space that had never been done before for a Bollywood movie. Since the theme of the movie revolved around Ferrari, we wanted to let the audience quite literally, ‘live the movie.’ A user was required to do was take the seat and grab the steering wheel to get into the virtual world where he could drive a Ferrari. Cameras were installed around the setup, which projected the image of the seat and the ‘driver’ on a large LED screen. The activity was carried out in two shopping malls of Mumbai.

Results

The campaign targeted all age groups and was a huge success, especially among the kids. In a span of 5 days, more than 2500 people participated in the activity to drive the virtual Ferrari and shared their photos on Facebook. The campaign saw extensive media coverage. The key take-home of the movie – being able to drive the Ferrari – was clearly established.