SMASH: BORN TO BE DESTROYED

TitleSMASH: BORN TO BE DESTROYED
BrandK'S JAPAN
Product / ServiceGUITAR STORE
CategoryB01. Corporate Image & Information
EntrantHAKUHODO Tokyo, JAPAN
Entrant Company:HAKUHODO Tokyo, JAPAN
DM/Advertising Agency:HAKUHODO Tokyo, JAPAN

Credits

Credits

Name Company Position
JIN SAITO Hakuhodo Creative Director/Film Planner/Copywriter/Product Developer
SHOKO AKUTAGAWA Hakuhodo Creative Producer/Copywriter
Kenta Ikoma Hakuhodo Planner
Kentaro Harano Hakuhodo Art Director
Hidenori Sakai Hakuhodo Copywriter
HIrofumi Nobuta Hakuhodo Products Producer
Michikazu Sakata TYO Productions Producer
Hirose Ichinose ANSWR Web Designer
Reiko Owada ANSWR Web Producer
Takashi Matsuyama GH9 Sound Visual R&D Director
Hiroaki Kawakami Monstar Lab iPhone Application Producer
Haruhiko Tanabe AlegreSol PR Producer
Tomoyuki Hakamata Hakuhodo Products Director
Manabu Terao Manabu Terao Director
Takuya Sasaya Hakuhodo Products Director
Yusuke Oka Hakuhodo Products Photographer
Takahiro Kojima Hakuhodo Products Director of Photography
Keiichi Motoyama Hakuhodo Interactive Planner
Naoya Morisako Hakuhodo Intersolution Producer

The Brief

To make K’s JAPAN, a small guitar company famous as a cool rock guitar brand. They had no name value and people were not enthusiastic about rock like they used to be in the golden era because other music like hip-hop became just as popular. K’s JAPAN needed to expand its consumers to those who are not core rock fans.

Creative Execution

We developed an extreme guitar for the following 4 reasons: Reason 1: Because our promotion was in form of a real product, SMASH directly delivered K’s JAPAN’s rock spirit “Destroy to Create” as a direct experience of playing and smashing. Reason 2: The rock spirit “Destroy to Create” embodied by SMASH, attracted not only rock fans but also people fed up with recession. Reason 3: Because SMASH was a performing tool, as people played SMASH in the media and liveshows, these performances automatically expanded K’s JAPAN’s advertisement.

Describe the creative solution to the brief/objective.

Instead of a normal ad, we developed to sell a hyper product to excite people and engage them with K’s-JAPAN. We made SMASH! SMASH is meant to be destroyed in its structure, recycle system and price. It can be played too. It’s an extraction of rock spirit, “Destroy to Create!”- Destroy rigid systems to create a new world. With this spirit, we aimed to attract not only rockers but also people fed up with recession. We advertised SMASH with virals, flyers, posters, launching events. Media picked up SMASH as exciting news, creating free publicity.

Results

K’s JAPAN’s sales went up 400% in March 2010 compared to March 2009. $3 million worth of free publicity with 0 media fee. K’s JAPAN became no.1 search-word in one of Japan’s biggest search engine, goo. No.1 sales ranking at Amazon’s new instrument category. No.1 topic in Japan’s biggest SNS, mixi, more talked about than Olympics and ipad. No.1 in “Things I Want Ranking” in MONO, the most issued shopping magazine. Marty Friedman, ex MEGADETH commented on SMASH as an ideal rock guitar. Bounce rate of SMASH’s website hit 1.5%. MTV did a 1 week program on our event.