JAPAN OLYMPICS

TitleJAPAN OLYMPICS
BrandUBER EATS
Product / ServiceUBER EATS
CategoryB09. Use of Social Platforms
EntrantSPECIAL Sydney, AUSTRALIA
Idea Creation SPECIAL Sydney, AUSTRALIA
Media Placement MEDIACOM Sydney, AUSTRALIA
Production AOI PRO. INC. Akasaka, Tokyo, JAPAN

Credits

Name Company Position
Mohammed Bahmishan Publicis communications Chief Creative Officer
Mohammed Sehly Leo Burnett Executive Creative Director
Ahmed Othman Photographer Photographer
Thamer Farsi Publicis Communications Support
Samir Antoun Leo burnett Support
Makram Khatib Leo Burnett Support
Imad Jurdi Leo Burnett Support
Tom Martin Special Group Executive Creative Director
Julian Schreiber Special Group Executive Creative Director
Lindsey Evans Special Group CEO
Cade Heyde Special Group Managing Director
Celia Garforth Special Group Group Strategy Director
Eileen Cosgrove-Moloney Special Group Team Lead
Max McKeon Special Group Creative Director
Lynne Carter Special Group Business Director
Georgia Holgate Special Group Business Manager
Shin Nakagawa Uber Eats Marketing Director
Ally Doube Uber Eats Marketing Brand Strategy Lead
Ai Suzuki Uber Eats Marketing Manager Japan Delivery Lead
Aiko Imai Uber Eats Marketing Manager
Alex Bolderoff Uber Eats Creative Director
Mai Wada Uber Eats Consumer Comms Lead
Yutaka Tsujino Boxx Creative Director
Takafumi Izumi Boxx Creative Director
Hayato Chaki Boxx Agency Producer
Takahiko Sakamoto Boxx Copywriter
Saki Miyashita Boxx Copywriter
Yoshihiro Kawase Boxx Copywriter
Masanori Yamauchi Lena OKamoto Mihoko Irie Boxx Copywriter
Takashi Kadoshima Boxx Designer
Tsugutaka Fukuoka Boxx Animator
Takafumi Izumi AOI Pro. Inc Director
Kazuyoshi Suzuki TBS SPARKLE,Inc. DOP/Gaffer
Takayuki Inase AOI Pro. Inc Producer
Yuzuki Shigenobu AOI Pro. Inc Producer
Miku Iwasaki AOI Pro. Inc Production Manager
Michitoki Ebashi STUD Co., Ltd Offline Editor
Yamato Ebihara AOI Pro. Inc Offline Editor

Why is this work relevant for Media?

Everything about this campaign was designed for context. From the idea itself - designed to hack the hype and trending topics around the Olympics, whilst evading the non-sponsor regulations… To the insight behind it - tapping into the shared national excitement that transcends just sports… To the media strategy - built to leverage the second-screen social media environment viewing environment in the context of a covid lock-down. And the channel approach - daily online video and social content, time-targeted to coordinate with peak Olympics home-viewing moments, on the most responsive sites that were most conducive to real-time conversation.

Background

Despite nervousness around the 2020 Olympics going ahead, over three-quarters of the Japanese population still planned to tune in and watch, making it by far the highest-engaged national sporting event. And given there would be no spectators amidst a State of Emergency where people couldn’t dine in restaurants or drink in pubs, the majority would be watching from home on TV. This represented a huge opportunity to - Tap into a heightened moment of need for at-home food delivery Continue establishing the Uber Eats brand’s ‘glocal’ cultural relevance Problem was, Uber Eats wasn't an official Olympics sponsor, so would need to somehow evade the World’s most tightly-guarded sponsorship regulations. The brief and objectives were simple - but hard. Hijack the hype around the Games to acquire new users onto the app in a way that drives positive sentiment towards the brand. And don't get caught by the IOC.

Describe the creative idea / insights (30% of vote)

THE NAME GAMES: In a world of internet virality, there’s something new and exciting trending every single day. Something that everyone is talking about. And during the Olympics with all eyeballs firmly locked on a TV and / or phone, this would be magnified. Except as a non-Olympics sponsor, we wouldn’t be able to talk about what everyone else was talking about! So to get around this and be part of the action, we got our audience to say what we couldn’t for us. We created a daily NAME GAME, dropping a ‘promo code of the day’ which just happened to be the name of the most spoken about person each day. Which also just happened to be Olympics athletes that we weren’t allowed to talk about ourselves. So by simply dropping a daily hint at who this might be, we let our audience say what we couldn’t.

Describe the strategy (20% of vote)

Our idea was based on the insight that despite the tensions around Covid, we knew that as soon as the Games got going people would rally together in a much-needed moment of shared release and celebration. No-one would want to miss out on what everyone’s talking about… especially once Japan starts winning medals, or an underdog over-performs, or someone does something meme-worthy. It was this spirit of heightened national excitement, pride and camaraderie that we aimed to tap into, above and beyond the sports and competitions themselves - to create a Game on top of the Games. As a non-sponsor, we needed to follow extremely tight restrictions around what could be said and done, cut through the ‘noise’ of every other brand and leverage ‘second screen’ behaviour - people watching the Games at home on TV, whilst also on their phones, on social media and messaging apps.

Describe the execution (20% of vote)

Implementation - The campaign look at feel was a pastiche of the news in Japan. We used news anchor talent to deliver our daily clues in a fun, tongue in cheek manner, dropping over-the-top hints whilst being careful never to mention anything ‘officially’ Olympics related. All our audience had to do was guess who the person of the day was, then use that as a promo code in the Uber Eats app, with successful guesses receiving 50% off their order. Timeline - short-lived campaign during the 2020 Tokyo Olympics campaign. Placement - daily online video and social media content on Twitter, Line and Instagram that dropped the ‘name’ clues, as well as owned channel support (CRM, in-app) and an influencer strategy. Scale - new executions posted daily across Instagram, Twitter, YouTube, Line (including using 15 local influencers) in response to whatever ‘name’ was trending.

List the results (30% of vote)

With just $238,000 USD in paid spend (including influencer budget), the campaign generated: 8% increase in acquisitions during the campaign period. 3% increase in total orders and revenue during the campaign period. 35% increase in social platform followers Total reach: 19,826,870, one-third of which was organic (4.88 million) Engagement rates: 10% Instagram, 2% Twitter Codes sold out within 3 minutes each day.

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