Title | WE DON'T CARE |
Brand | OMEN |
Product / Service | HP OMEN KOREA |
Category | G05. Cultural Insight |
Entrant | WIEDEN+KENNEDY Tokyo, JAPAN |
Idea Creation | WIEDEN+KENNEDY Tokyo, JAPAN |
Production | WIEDEN+KENNEDY Tokyo, JAPAN |
Production 2 | RECORD Seoul, SOUTH KOREA |
Production 3 | SKETCHED Seoul, SOUTH KOREA |
Production 4 | KEEP US WEIRD Seoul, SOUTH KOREA |
Name | Company | Position |
---|---|---|
Scott Dungate | Wieden+Kennedy Tokyo | Executive Creative Director |
Steve Nakamura | Wieden+Kennedy Tokyo | Creative Director |
Sohyun An | Wieden+Kennedy Tokyo | Copywriter |
Sol Oh | Wieden+Kennedy Tokyo | Art Director |
Thijs van de Wouw | Wieden+Kennedy Tokyo | Strategic Planning Director |
Justin Lam | Wieden+Kennedy Tokyo | Communications Planning Director |
Rudy Jean-Francois | Wieden+Kennedy Tokyo | Strategic Planner |
Kerli Teo | Wieden+Kennedy Tokyo | Head of Production |
Ty Demura | Wieden+Kennedy Tokyo | Agency Producer |
Anthony Matsuo | Wieden+Kennedy Tokyo | Account Director |
Karen Peng | Wieden+Kennedy Tokyo | Account Supervisor |
Yosuke Suzuki | Wieden+Kennedy Tokyo | Managing Director |
Aiwei Ichikawa | Wieden+Kennedy Tokyo | Studio Manager |
Jacob Kim | Wieden+Kennedy Tokyo | Agency Editors |
Vinod Vijayasankaran | Wieden+Kennedy Tokyo | Agency Editors |
Midori Sugama | Wieden+Kennedy Tokyo | PR |
Seungwhan Lee | Sketched/Keep Us Weird | Executive Producer |
Nuri Jeong | COSMO | Director / Editor |
Hanwool Jung | COSMO | Assistant Director |
Nam Cho | Sketched/Keep Us Weird | Producer |
Chae Lee | Sketched/Keep Us Weird | Producer |
Chihoon Ihm | N/A | Director Of Photography |
Giung Seo | N/A | Director Of Photography |
Soyoung Lee | N/A | Production Design / Props |
Eiji Iwakawa | N/A | Offline Editor |
Hyewon Kwak | LUCID COLOUR | Colorist |
Ipsae Lee | N/A | Stylist |
JeeHyun Kim | N/A | Hair & Make-up |
Youngshin Ha | N/A | Gaffer |
Giung Seo | N/A | 1st AC |
Chihoon Ihm | N/A | 1st AC |
Minhyuk Hong Minhyuk Hong | N/A | 2nd AC |
Sung Kim | N/A | Driver |
Hanjoo Kim | N/A | Mixing and Mastering |
Hanjoo Kim | N/A | Mixing and Mastering |
Hanjoo Kim | N/A | Mixing and Mastering |
Dongwoo Gang | N/A | Photographer/Video |
Ted Yoon | N/A | Design |
Gawon Kim | Keep Us Weird | Production Assistant |
Sohee Heo | Keep Us Weird | Production Assistant |
Jihoon Lee | Keep Us Weird | Production Assistant |
Seoyun Lee | Keep Us Weird | Production Assistant |
Soogeon Park | Keep Us Weird | Production Assistant |
Aaron Younglae Cho | Sketched /Keep Us Weird | Executive Producer |
The film opens with a baby holding a gold spoon (In Korea, dirt or gold spoons are used to symbolize that parents' wealth determines their children's economic status). Then, the film aggressively shows sensitive parts of Korean society with the message of "we don’t care about privileges." It compares privileged children with a high school dropout boy, to show that academic background doesn't matter in the game. We see a rich guy driving a toy car, then a woman obsessed with branded bags, sarcastically depicting people who care about wealth. It then satirizes how obsessed people are with their appearance by showing plastic surgery. Comparing a luxury home with a semi-basement, it goes on to portray the extreme polarization in housing. In the end, these converge into the message of "Unlike the real world, in the gaming world, only skills define who you are.”
HP OMEN believes in ‘Play To Progress’. They champion gaming and gamers by supporting them as they progress. Throughout our research about Korean gamers, we found found that 74% of South Koreans in their 20s experience unfairness or injustice, feeling that South Korean society betrays hard work. For them, PC Gaming is the place where they can escape from reality. Many Korean gamers plunge themselves into gaming to cope with problems at home, financial instability, or the pressures of living in a society that views academic excellence and a college education as the only legitimate avenues to a good life. However, PC gaming is the only place where you have equal opportunities to progress and realize a sense of achievement and pride that is fairly earned. Thus, we wanted to define ‘Play to Progress’ in Korea: OMEN is the place where achievement is earned, not given.