|Product / Service||INSURANCE|
|Category||D06. Branded Games|
|Entrant||THINKERBELL Melbourne, AUSTRALIA|
|Idea Creation||THINKERBELL Melbourne, AUSTRALIA|
|PR||THINKERBELL Melbourne, AUSTRALIA|
|Production||BLOCKWORKS London, UNITED KINGDOM|
|Ruth Hatch||Thinkerbell||Account Service|
|Taylor York||Thinkerbell||Earned Media|
|Natalie Duncan||Thinkerbell||Earned Media|
|Laura Mitchell||Thinkerbell||Earned Media|
|Laura Popa||Thinkerbell||Account Service|
|Josh Green||Thinkerbell||Account Service|
|Jacq Henderson||Thinkerbell||Account Service|
|Brent Smart||NRMA Insurance||Client|
|Caroline Hugall||NRMA Insurance||Client|
|Zara Curtis||NRMA Insurance||Client|
|Sally Kiernan||NRMA Insurance||Client|
|Anna Jackson||NRMA Insurance||Client|
|Sinead Hoffman||NRMA Insurance||Client|
|Danielle Picker||NRMA Insurance||Client|
|Amanda Wallace||NRMA Insurance||Client|
|Joanne McIntosh||NRMA Insurance||Client|
|Stephen Elford||N/A||Education Specialist|
‘Climate Warriors’ provides an immersive digital learning environment to help teach the next generation of Australians about the importance of preparedness and the tasks they can do to better prepare themselves against natural disasters that they will inevitably experience throughout their life. We utilised the world's most popular gaming medium, Minecraft, meeting young Australian in a place they know and love to teach them how to better equip themselves to face a future that will be reeling from the effects of climate change.
During the Summer of 2019/20, Australia faced some of the worst bushfires in history. Known as the “Black Summer bushfires”, they took lives, destroyed homes and natural habitats, and killed millions of Australian animals. However, most importantly it reminded us all of the very real impact of climate change, which continues to increase the severity and frequency of natural disasters. With NRMA Insurance’s brand proposition centred around ‘Help’, this leading insurer wanted to take a proactive approach to combat future bushfires that are caused by climate change. And whilst the older generation has experienced bushfires before, their attitudes towards being proactively prepared has not changed. This can be illustrated by looking at the Australian school curriculum. Australia has not designed, implemented nor funded a coherent educational approach to our climate emergency. That's where NRMA Insurance wanted to step in and 'Help' educate the next generation to be more prepared.
We created the world’s first bushfire simulation in Minecraft, using NRMA Insurance’s Natural Perils Data we informed climate trends experienced in the game. With 29 million blocks we built and modelled a coastal town based in Australia prone to these events, researching the fauna and flora seen in these coastal areas to bring high level contextual engagement to the experience. Kids had to overcome challenges through a series of drills inspired by real life disaster safety actions like: Adding sprinklers to roof tops to fight ember attacks, clearing vegetation from boundaries too close to homes, using the correct building materials for the specific fire zoning, helping wildlife without endangering yourself, creating an evacuation plan, reading fire danger reports, planting trees to recover post disaster, and much more.
Whilst adults are the main contributors to climate change, the next generation of young Australians are the ones that have the most to lose. Climate change is not currently included as a compulsory learning outcome in the Australian education syllabus. This means that there are limited teaching resources available to teachers on this topic resulting in 80% of Australian kids believing there is not enough education about this in schools. NRMA Insurance’s Natural Perils Data suggests that the frequency and severity of natural disasters is only increasing and there are things that Australians can be doing to better protect themselves and reduce the impacts to wildlife, homes and livelihoods. By educating and equipping Australian children with these skills it will empower them providing them with a sense of control which will assist in easing the increasing levels of eco-anxiety they are experiencing.
To create “Climate Warriors”, we partnered with Blockworks, an internationally acclaimed Microsoft approved design studio who use Minecraft to create learning environments. They built 28,820,598 Minecraft blocks to create the world including real Australian wildlife, vegetation and landscape. The challenges faced in the game are inspired by real life scenarios that occurred during the Black-Summer fires. Gamers are asked to take part in a series of drills including installing rooftop sprinklers onto a home to fight ember attacks, helicopter rescues in the NRMA-Insurance chopper, testing building materials to withstand fire, helping a community during a natural disaster and saving wildlife from fire threat zones. Climate Warriors has filled a gap in climate change education and is now offered in a variety of schools across Australia. The game is accompanied by downloadable teacher resources which we co-created with Microsoft's Edu-tech team to ensure they are in-line with curriculum guidelines.
Creating an Australian-first climate change educational platform was met with open arms. The game has already accumulated more than 1.5M downloads in the first few weeks alone, equating to approx. 71.4% of primary school students. At the time of this entry we have a further 3.5 million downloads now totaling 4million plus. We partnered with three leading gaming influencers including Eystreem and Fuzion Droid who created content that’s been viewed over 450,000 times on YouTube. We generated 47 pieces of news coverage with a potential reach of over 7 million. Key hits include IGN, Kotaku, ABC Good Game Spawn Point, Game on Aus and Byteside. The game is here to stay and is now approved as part of the Australian curriculum, arming students with vital knowledge to better protect their futures. Climate Warriors is available globally for other countries to give their students the same tools.