Title | GOLF AD BREAK CHAMPIONSHIP |
Brand | VOLKSWAGEN |
Product / Service | VOLKSWAGEN GOLF |
Category | D06. Branded Games |
Entrant | DDB Sydney, AUSTRALIA |
Idea Creation | DDB Sydney, AUSTRALIA |
Media Placement | PHD Sydney, AUSTRALIA |
Production | SCOUNDREL Sydney, AUSTRALIA |
Post Production | WHITE CHOCOLATE Sydney, AUSTRALIA |
Name | Company | Position |
---|---|---|
Ben Welsh | DDB Group Sydney | Chief Creative Officer |
Matt Chandler | DDB Group Sydney | Executive Creative Director |
David Jackson | Tribal | Executive Creative Director |
Tommy Cehak | DDB Group Sydney | Creative Director |
Tim Woolford | DDB Group Sydney | Creative Director |
Tom Lawrence | DDB Group Sydney | Copywriter |
Samuel Raftl | DDB Group Sydney | Art Director |
Andy Lee | Tribal | Digital Designer |
Vinny Salinos | Tribal | Digital Designer |
Anna Domeij | Track | Digital/UX Designer |
Jessie Staszkiewicz | Track | CRM/CX Copywriter |
The Ad Break Championship was an entirely new way for people to engage with, and experience, a television ad. Through creating a live mobile racing experience the activation allowed people to not only connect with our brand, but because of its live nature, all those watching the ad at the same time. Creating a playable television experience was a first of its kind activation for the automotive category and a completely new way for a consumer to experience a brand.
We were tasked with launching the latest model of the iconic Volkswagen Golf and Golf GTI. With a TV media budget that was significantly less than our competitors, we needed a new way to get noticed. The objective was to introduce the Golf to Australia and generate test drives and leads, while framing the new model as an exciting, modern hot-hatch.
Instead of creating just a TVC, we decided to turn ours into a live interactive gaming platform. Through a close media agency collaboration, we purchased the first ad in ad breaks during high profile TV shows. The ad featured a QR code that, when scanned, launched an in-browser Golf racing game. Users would then race live, against everyone else who scanned the code, for the exact duration of the ad break. Turning a 30 second ad into 3 minutes with Volkswagen. All for a chance to win a Golf for real. The activation was such a success that we designed even more tracks and used OOH, Print and online to let people practise for the main events which we released via a schedule - getting people to tune in to shows just to watch our ad.
The new Golf and Golf GTI were tech-heavy hot-hatches, which made the target audience primarily younger and tech-savvy. By embracing a gaming format, we were able to talk to this younger demographic, but by making the game an in-browser experience (thereby removing the need for app downloads) we made the barrier to entry incredibly low. Our strategy relied on research that told us that due to an over-saturation of car ads in the market, consumers had grown more weary and less engaged. They were also more inclined to give attention to the second screen (mobile/tablet) during ad breaks. By buying the first spot in ad breaks and giving consumers a way to enhance the commercial break experience with their mobile phone, we were able to capture a much more engaged audience.
Working with high-profile mobile gaming company ‘Art of Play’ we pushed the limits and capabilities of in-browser mobile gaming. Removing the barrier of requiring an app download, creating an in-browser game is significantly challenging, but we were able to develop three tracks as well as a customisable Golf GTI garage. The tracks were designed to be difficult enough that they would take most of a standard 3 minute commercial break to complete, but not so difficult that people would give up playing. The campaign received a major launch and we hacked over 20 ad breaks, over a three week period. The main event races ran during prime time during the ad breaks of Australia’s most popular shows. After the initial activation we then rolled out boredom busting OOH, social and print that ran on over 500 placements across transit, digital and social.
The Ad Break Championship received over 70,000 plays, and more than 90,000 visits to the campaign page which was a traffic increase of 97%. It clocked up a over 5,000 hours of active game time, hijacking over 2.7 million dollars in media from other brands whose ads appeared in the same commercial break. We made a major impact on our brand perception, doubling brand metrics for both ‘inspiring’ and ‘exciting’. Dealer callbacks went up 436%, stock enquiries went up 97%, and test drives went up 725%. Most importantly, sales of the Golf went up by 55% in our active campaign period.