EXPERIENCE OLYMPIANS GREATNESS

TitleEXPERIENCE OLYMPIANS GREATNESS
BrandJAPANESE OLYMPIC COMMITTEE
Product / ServiceMUSEUM
CategoryC01. Digital & Interactive Design
EntrantDENTSU INC. Tokyo, JAPAN
Idea Creation DENTSU INC. Tokyo, JAPAN
Production NOMURA Tokyo, JAPAN
Production 2 BIRDMAN Tokyo, JAPAN
Production 3 GEEK PICTURES INC. Tokyo, JAPAN
Production 4 TAKI CORPORATION Tokyo, JAPAN
Post Production ADBRAIN INC. Tokyo, JAPAN
Additional Company DENTSU LIVE INC. Tokyo, JAPAN

Credits

Name Company Position
Shigechiyo Suzuki NOMURA Co., Ltd. Chief Creative Officer
Soichi Ono DENTSU INC. Chief Creative Officer 
Atsushi Otaki  DENTSU INC. Creative Director 
Yusuke Koyanagi DENTSU INC. Art Director
Moe Goto DENTSU INC. Creative Team
Takahiro Ohnishi TAKI corporation Art Director
Kosuke Takahashi DENTSU INC. Creative Team
Shota Ekuni DENTSU INC. Creative Team
Momoka Nakayama DENTSU INC. Creative Team
Shu Yamamoto DENTSU INC. Creative Team
Toru Urakawa DENTSU INC. Creative Team
Roy Ryo Tsukiji Birdman Inc. Digital Creative Director
Takeru Kobayashi Birdman Inc. Digital Director
Junya Hoshikawa Birdman Inc. Creative Team
Kanta Takeuchi Birdman Inc. Creative Team  
Yuta Toga Birdman Inc. Creative Team  
Yoko Kosins Birdman Inc. Project Manager
Wookie Choi  Birdman Inc. Creative Team  
Hayato Kuno Birdman Inc. Creative Team  
Shunpei Torii  Birdman Inc. Creative Team  
Kyohei Yamano Birdman Inc. Creative Team  
Yumi Nishida Birdman Inc. Creative Team  
Mizuho Suzuki  Birdman Inc. Creative Team  
Aya Takamatsu Birdman Inc. Creative Team  
Yoshihiro Miura Birdman Inc. Creative Team  
Ei Kou Birdman Inc. Creative Team  
Dai Kusakari DENTSU LIVE INC. Producer
Shinji Takahashi GEEK PICTURES INC. Producer
Akira Kadoya GEEK PICTURES INC. Director
Hinano Omochi  GEEK PICTURES INC. Director
Tetsuya Fukui  GEEK PICTURES INC. Director
Hiroho Mieno GEEK PICTURES INC. Director
Junko Igarashi TAKI corporation Designer
Toshiya Ichikawa TAKI corporation Designer
Kenta Akamatsu  TAKI corporation Designer
Kenta Yamada TAKI corporation Producer
Kenta Saito ADBRAIN co.,ltd. Designer
Ren Omori   ADBRAIN co.,ltd. Designer
Shohei Nakajima ADBRAIN co.,ltd. Producer
Shinobu Kato  DENTSU INC. Account Team
Shigeki Tomiyama DENTSU INC. Account Team
Tomoyasu Higuchi DENTSU INC. Account Team
Marie Yoshida DENTSU INC. Account Team
Asako Harayama NOMURA Co., Ltd. Account Team
Tsukasa Higuchi NOMURA Co., Ltd. Account Team
Masahiro Nishino NOMURA Co., Ltd. Account Team
Kazuyoshi Hikota NOMURA Co., Ltd. Account Team
Yuya Ono  NOMURA Co., Ltd. Account Team
Tomomi Eguchi  NOMURA Co., Ltd. Account Team
Daiki Gedo DENTSU LIVE INC. Producer
Iku Miura DENTSU LIVE INC. Producer

Background

Various Olympic museums have been built all over the world in the past 30 or so years. Almost all focus on Olympic history, omitting the most important aspect of sports—the physical experience. We wondered if we could create a museum embodying that celebrated quote of the father of the modern Olympic Games, Pierre de Coubertin: “Winning medals isn’t the point of the Olympics. It’s the participating that counts.”

Describe the creative idea (40% of vote)

We embraced the challenge to establish the world’s first experiential Olympic Museum in celebration of TOKYO 2020. We invented a special place where anyone can become an Olympic athlete, transcending barriers of age, gender and nationality to compete virtually with Olympians. We collaborated with sports science specialists to designate seven categories of Olympian abilities and created experiential content for each. We designed activity fields for each sport experience, incorporating the white lines which appear in actual competitions to enhance the total immersion feel.

Describe the execution (40% of vote)

We worked with experts in sports science to categorize Olympian abilities into seven categories and create experiential content for each. All contents are based on the athlete's exercise data. The details are as follows. JUMP: Pit your jumping ability against that of Olympian gymnasts and basketball players. SYNCHRONIZE: Try moving in synch with Olympic artistic swimmers and skaters. RUN: Chase the footprints to experience the feel and sound of record-breakers in Olympic athletics. THROW: Test each type of sporting equipment to experience its weight and feel, and watch videos of throwing events. BALANCE: Compete against Olympic athletes whose superior balance makes them the best at sports such as snowboarding and skateboarding. TARGET: Match skills with Olympic sharpshooters; see how accurately you can hit a target and experience the powerful force of a gun muzzle. All Games: Move your body to discover the sport with the closest pose on screen.

List the results (20% of vote)

In a 10-day period we were featured over 1,000 times on TV, in newspapers, and in online news. Both male and female visitors of various ages and nationalities helped the Japan Olympic Museum reach a record 200,000 visitors in just 2.5 months. The number of visitors is still growing exponentially. This space has become a semipermanent device for participants to actively receive the messages of the Olympic Games and its founders. Surely we are producing future Olympians here!

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