SOLAR FOREST

TitleSOLAR FOREST
BrandHANWHA
Product / ServiceSOLAR FOREST APP
CategoryC01. Digital & Interactive Design
EntrantINNOCEAN WORLDWIDE Seoul, SOUTH KOREA
Idea Creation INNOCEAN WORLDWIDE Seoul, SOUTH KOREA
Media Placement INNOCEAN WORLDWIDE Seoul, SOUTH KOREA
Media Placement 2 HANWHA COMMUNICATIONS COMMITTEE Seoul, SOUTH KOREA
PR INNOCEAN WORLDWIDE Seoul, SOUTH KOREA
PR 2 HANWHA COMMUNICATIONS COMMITTEE Seoul, SOUTH KOREA
Production INNOCEAN WORLDWIDE Seoul, SOUTH KOREA
Post Production INNOCEAN WORLDWIDE Seoul, SOUTH KOREA
Post Production 2 PLANIT.PD Seoul, SOUTH KOREA

Credits

Name Company Position
Jung A Kim Innocean Worldwide Chief Creative Officer
Nari Moon Innocean Worldwide Art Director
Doyu Yang Innocean Worldwide Copywriter
Hye-dong Roh Innocean Worldwide Creative Technologist
Jung Ha Yong Innocean Worldwide Art Director
Seonhwa Hwang Innocean Worldwide Project Manager
Sehee Kim Innocean Worldwide Copywriter
Jongkyu Myung Innocean Worldwide Art Director
Bae-Sung Kim Innocean Worldwide Agency Producer
Seon Jeong Min Innocean Worldwide Account Executive
Bitnawa Yu Innocean Worldwide Account Executive
Sa Rang Kim Innocean Worldwide Account Executive
Youn-soo Park Innocean Worldwide Account Executive
Zu Young Pae Innocean Worldwide Account Executive
Yunina Park Innocean Worldwide Account Executive
Su Yun Lee Innocean Worldwide Account Executive
Han-Jun Jung Lineholic Corp. Producer
Young Hwi Seo Planit Production Producer
Sangil Kim Production KEZR Director
Jaemin Kwak Production KEZR Assistant Director

Background

Hanwha has been operating the solar solution business since 2010 and has occupied the No.1 market share in the United States, UK, Germany, Japan, and South Korea. Nevertheless, because the solar solution business is B2B, the Hanwha brand is not well-known to the public as a solar solution provider. Since 2011, Hanwha has created a total of seven forests by only using solar energy in China, South Korea etc. However, campaign awareness remained low and there was also a lack of understanding of the difference between Hanwha's ultimate eco-friendly forestation way and the others’. Even in the COVID19 pandemic situation, to make more people aware solar solution business part of Hanwha and make them experience how the solar solution provides public benefit especially in terms of environment and sustainability, we decided to apply the concept of gamification to this campaign and created the world’s first sunlight-controlled mobile game.

Describe the creative idea (40% of vote)

Due to COVID-19, as most tree-planting campaigns initiated by NGOs and environmental organizations got canceled, Hanwha’s tree-planting campaign was not an exception as well. However, instead of canceling the campaign, we decided to execute a non-contact campaign. Hanwha's Forest has a distinctive characteristic that it does not emit carbon while growing young trees because Hanwha uses electricity created from only solar energy, unlike others who use electricity from fossil fuels. To convey this important characteristic effectively and allow people to engage in tree planting while practicing social distancing, we decided to implement the whole process of forestation in reality to the mobile device and release the campaign digitally. We developed a mobile game app: ‘Solar Forest’. This digital tree-planting game utilizes a light sensor to grow virtual trees with natural light shined on the device and allow fully grown trees to be donated to the real forest.

Describe the execution (40% of vote)

1)Prototyping: With the concept of ‘growing seedlings with sunlight’, we quickly started prototyping. Since the factor of sunlight was the most important thing, we first checked if the sunlight can be checked with smartphones and how accurately it can be calculated. 2)Game Planning & UI/UX Design: We built the game frameworks that "Flower Pot" stage of growing trees using sunlight, decorating "Personal Garden" with the grown trees, and donating "Personal Garden" to "Collective Forest". 3)Graphic Design: Several design concepts were tested to convey a familiar tone and mood for all age users. By testing different shaders and universal render pipelines, we got the overall design concept. Then, we started to design the element characters, plants, gardens and vertical forest. 4)Development & Test : continuous development processes and tests were conducted to improve game ability, game balance, and UI/UX. 6)Launch: Officially launched on World Environment Day(June 5th) 2020

List the results (20% of vote)

1. Compared to last year, campaign participants increased by 821% 2. Ranked #1 Free Game of App Store 3. Top24 at Made with Unity Award 2020 4. Won at iEco Awards 2020 5. 99% positive sentiments of the campaign across social 6. Used as environmental education material for students 7. The number of trees donated in the game continues to increase actively at this moment (About 10,000 virtual trees were donated as of 23rd December 2020). Hanwha plans to reflect the number of donated virtual trees to the size of the actual forest, they will plant in March 2021. 8. Introduced at the Sustainable-Development-Goals FORUM 2020 and Unity-for-Humanity Summit 2020 as a best practice. 9. The game served as an opportunity to rekindle the public’s awareness in environmental problems overshadowed by the pandemic. 10. The game enhanced Hanwha’s brand activism as the world-leading solar solution provider responding to the climate-change.

Links

Application URL