Title | CITY OF POSSIBILITIES |
Brand | SINGAPORE TOURISM BOARD |
Product / Service | SINGAPORE |
Category | B04. Overall Functional Design |
Entrant | TBWA\SINGAPORE, SINGAPORE |
Idea Creation | TBWA\SINGAPORE, SINGAPORE |
Production | TBWA\SINGAPORE, SINGAPORE |
Production 2 | AIRBAG Melbourne, AUSTRALIA |
Name | Company | Position |
---|---|---|
Hagan de Villiers | TBWA\Singapore | Executive Creative Director |
Gary Steele | TBWA\Singapore | Executive Creative Director |
Anam AS | TBWA\Singapore | Creative Director |
Marvin Liang | TBWA\Singapore | Senior Art Director |
Lena Paik | TBWA\Singapore | Copywriter |
Toby Thurston | TBWA\Singapore | Head of Techonolgoy |
Mandy Wong | TBWA\Singapore | Managing Partner |
Ellen Tan | TBWA\Singapore | Brand Director |
Jerine Lee | TBWA\Singapore | Brand Manager |
Sariyanti Sannie | Sixtoes | Agency Producer |
Nash Tan | TBWA\Singapore | Project Manager |
Adrian Bosich | Airbag | Managing Partner |
Steven Nicholson | AIRBAG Productions | Technology Director |
Aaron Wilson | AIRBAG Productions | Director |
David Curry | AIRBAG Productions | Producer |
Nick Venn | AIRBAG Productions | Producer |
Aaron Wilson | Airbag | Ofline |
Janice Tay | SixToes.TV | Offline |
Amos Tan | SixToes.TV | Offline |
Edel Rafferty | Airbag | Colour Grading |
Ryan Brett | Airbag | Online |
Daniel MacNish | Airbag | Tech Assistant |
Nick Pledge | Airbag | Model Maker |
Singapore is innovative, modern, progressive, artistic. So when it came to showcasing it to the world, it had to be well, innovative, modern, progressive, artistic. So we created the City Of Possibilities (CoP)—an entire country packed into a suitcase, and shipped around the world. How? By harnessing the world of tactile and technology. We reimagined the Singapore map. Distorting its scale to pack the entire city into a 1.8m by 1m table, and reinterpreting its landscape to create a whimsical representation of the city. With a physical avatar, you could navigate and explore around the city through immersive 360 location spheres. Hop around, hang out with locals, catch a concert, chill on the beach, marvel at the Supertrees or wander through an aquarium—over 40 mixed-media content showcased the sights, sounds and stories of Singapore.
The project ties together a variety of skills and touchpoints; technology, design and content. We begin by crafting a city model that's big enough to have presence, small enough to experience an entire city an arm's reach. Buildings, trees, roads and even the river were carefully designed and constructed to be sturdy but playful and approachable. To arrest the attention of delegates mindlessly grazing through hundreds of event stands, we introduced users to their personal avatar, enticing them to discover the many surprises hidden in the CoP. Upon placing their avatar on various RFID-tagged landmarks, users were served up a 360 visual feast of the location that they could control and navigate freely. To encourage deeper exploration, we featured various hotspots in each landmark to enrich each explorer’s journey in Singapore. Over 40 mixed-media content were built into a multi-layered cross-platform world, all engineered with binaural sound technology that reacted to the avatar's movements. The execution of the content drew explorers further into the sights and sounds of Singapore with various techniques such as the clever use of spatial audio, characters that spoke directly to camera, as well as camera approaches that simulated a first person’s experience. Visually, CoP was deliberately simple, playful and accessible, while the user experience was designed with a sense of play to create distinction and stand out from a more serious corporate context.