Title | RECYCLASS |
Brand | MONDELEZ PHILIPPINES |
Product / Service | TANG |
Category | A07. Use of Digital a in a Promotional Campaign |
Entrant | OGILVY & MATHER PHILIPPINES Makati City, THE PHILIPPINES |
Entrant Company | OGILVY & MATHER PHILIPPINES Makati City, THE PHILIPPINES |
Advertising Agency | OGILVY & MATHER PHILIPPINES Makati City, THE PHILIPPINES |
Name | Company | Position |
---|---|---|
Richmond Walker | Ogilvy/Mather Philippines | Group Executive Creative Director |
Michael Sicam | Ogilvyone Worldwide | Executive Creative Director |
Alnair Langkay | Creative Director | |
Ryan Raneses | Art Director | |
Mark Mendoza | Ogilvy/Mather Philippines | Art Director |
Gretchen Que | Ogilvyone Worldwide | Copywriter |
Rin Estrella | Copywriter | |
Mike Garcia | Ogilvy/Mather Philippines | Client Service Director |
Tes Aranda | Group Account Director | |
Ryan Dayrit | Ogilvy/Mather Philippines | Account Director |
Isa Garcia/Sicam | Ogilvyone Worldwide | Managing Director |
Arianne Catacutan | Ogilvyone Worldwide | Senior Account Manager |
Toni Tui | Ogilvy/Mather Philippines | Brand Strategist |
Allan Dominguez | Ogilvyone Worldwide | Group Technology Director |
Donnah Alcoseba | Social@ogilvy | General Manager |
Elly Puyat | Ogilvy/Mather Philippines | Ceo |
Mae Dichupa | ||
Peachy Pacquing |
Tang wanted to earn a place in consumer’s hearts, as well a place on their shelves. As a brand Tang recognizes and encourages the potential of children, but this positioning was not yet defined for their customers. We needed a campaign to make the positioning tangible.
Filipino kids spend more than two hours a day in front of screens. They are a gaming generation. We decided to embrace this behaviour to benefit the brand.
As a result of more than 3 million people engaging with Recyclass, Tang managed to recycle 10 million packs and donate 10,000 plastic school chairs to needy schools. The campaign earned $495K of PR value, and pushed up key brand scores significantly for such a familiar brand. • “Favourite brand of kids” from 76% to 86% • “Brand used most often” from 33% to 44%
Recyclass engaged kids in a way they understood. Gaming is their language. It proved to skeptical Mums that even online behavior could empower kids. The client was able activate participation on a massive scale without depending on a conventional ATL campaign.