RISE AS ONE : THE GAME

TitleRISE AS ONE : THE GAME
BrandBUDWEISER
Product / ServiceRISE AS ONE : THE GAME
CategoryA08. Other Digital Solutions in a Promotional Campaign
EntrantAKQA Shanghai, CHINA
Entrant Company AKQA Shanghai, CHINA
Advertising Agency AKQA Shanghai, CHINA
Media Agency STARCOM MEDIAVEST GROUP Shanghai, CHINA

Credits

Name Company Position
Johan Vakidis AKQA Executive Creative Director
Asterio Gutierrez AKQA Creative Director / Copywriter
Carlos Bernal AKQA Senior Account Director
Jason Cheah AKQA Associate Art Director / Uxdesigner
Qian Shen AKQA Associate Designer
Mee Yee Fong AKQA Art Director
Joshua Lim AKQA Art Director
Monique Shen AKQA Intern
Jianwei Wong AKQA Designer
Elisa Wang AKQA Creative Assistant
Ying Chang AKQA Associate Creative Director
Jason Zhao AKQA Copywriter
Kate Lu AKQA Associate Account Director
Jack Gao AKQA Account Manager
Enko Vonarnim AKQA Client Partner 
Frank Jiang AKQA User Experience Designer
Alejandro Wang AKQA Senior Project Manager
Joel Godfrey AKQA Director Of Delivery
Alan Stafford (akqa)+ N/Ways AKQA Group Technology Director
Kim Jerbo AKQA Associate Motion Graphics Director

The Brief

In China, big sports events are inseparable from one of China’s cultural cornerstones: Betting. However, it was a category ripe for disruption. Websites were complicated and badly designed. The only thing more tiresome was going offline, to bookies and betting shops. So with Budweiser reinforcing its sports heritage through its World Cup sponsorship, there was an historic chance to change the betting game in China—and in the process, Chinese culture.

Describe how the promotion developed from concept to implementation

We created Rise as One: The Game. A game-changing betting game that changed betting in China. Our first task: reinvent the outdated experience for the now mobile-centric Chinese. So we created it for WeChat—an IM service that had become China’s top social platform. Turning SMS conversations into the new interface to bet. But this wasn’t enough. It needed to be as beautiful and magical as it was usable. So we took WeChat further than ever. Via ambitious integration between SMS and HTML, we built in the best parts of console gaming: killer graphics, cut-scenes, and a breakthrough two-player mode.

Describe the success of the promotion with both client and consumer including some quantifiable results

From the game to the campaign, everything just worked. We advertised it as an actual console game, with a trailer and even a physical box. It was one of most engaging campaigns in WeChat history, with 1,600% more engagement than the industry standard, and hundreds of thousands of bets placed in the three weeks of the World Cup. And it’s only just begun, as we kick off BudGames—a Bud-owned gaming franchise that will let users bet on every big sporting event, carry over points, and more. Making the King of Beers the King of Sports in Chinese culture.

Explain why the method of promotion was most relevant to the product or service

Budweiser has always been a shaper and shaker in sports around the world, from its classic Superbowl commercials, its massive NHL campaigns, to its 2014 World Cup championship. More importantly, it was never through just superficial sponsorships. It was always through deep insights into culture. There was no better way to make inroads into China than through the most important part of Sports Culture in China : Betting.