HARUHI HUNTING

TitleHARUHI HUNTING
BrandSANKYO
Product / ServiceGAME
CategoryC01. Integrated Media Campaign
EntrantPARTY Tokyo, JAPAN
Entrant Company PARTY Tokyo, JAPAN
Advertising Agency PARTY Tokyo, JAPAN
Advertising Agency 2 SANKYO PLANNING Shibuya-Ku, Tokyo, JAPAN
Media Agency CREATIVE ORICOM Tokyo, JAPAN
Production Company KAIBUTSU Tokyo, JAPAN

Credits

Name Company Position
Hiroki Nakamura PARTY Creative Director
Kampei Baba Bascule Creative Director
Yusuke Kitani Kaibutsu Art Director
Junya Sato Kaibutsu Designer
Daisuke Nakamura PARTY Technical Director
Takayuki Watanabe Bascule Flash Developer
Taishi Chihara FISHGROVE System Developer/Main)
Masanobu Komaba FISHGROVE Server Engineer
Kazutoyo Tokai FISHGROVE System Developer/Sub)
Hironobu Oda FISHGROVE System Director
Keita Ichiba PARTY Cg Designer
Takuma Miyamoto Freelance Film Director
Tadayuki Ito MUDECO Worx Sound Designer
Hiwako Hamada Bascule Web Director
Tatsuhiko Akutsu PARTY Project Manager
Jun Tanaka PARTY Producer
Genichi Ito Freelance Communication Director
Nobuyuki Takahashi SANKYO PLANNING Account Executive
Kazuma Aizawa SANKYO PLANNING Account Executive 

Results and Effectiveness

We have placed 707 frames (media) for this campaign. As a result, there have been 100,000 submissions, 92000 likes and tweets and 840,000 music video views.

Creative Execution

Before the campaign, billboards and online display ads used to be simply advertising media but we changed them into targets of this games and people looked out for them. People that search for advertising media have emerge. This is a totally new way to use the media.

Insights, Strategy and the Idea

In order to make fans think of the anime once again after 8 years of silence and reignite the passion of fans once again, we have turned this event, a simple news that Haruhi restarts, into an interactive campaign that users look out and co-create. As a result, users across Japan got involved in this campaign and continued to hunt the pieces.