GAME ON

Short List
TitleGAME ON
BrandKIA
Product / ServiceKIA
CategoryA01. Use of Screens
EntrantINITIATIVE Sydney, AUSTRALIA
Advertising Agency MNET MOBILE Sydney, AUSTRALIA
Advertising Agency 2 INNOCEAN WORLDWIDE AUSTRALIA Sydney, AUSTRALIA
Media Agency INITIATIVE Sydney, AUSTRALIA
Entrant Company INITIATIVE Sydney, AUSTRALIA

Credits

Name Company Position
Simon Flaxman Initiative Commercial Director
Sean Richardson Initiative Strategy Director
Linda Rocak Initiative Business Director
Martyn Shaw Initiative Digital Director
Daniela Rocchi Initiative Business Manager
Matt Quinn Initiative Digital Manager
Mnet Additional company
Scott Lambert INNOCEAN CREATIVE DIRECTOR
Tania Templeton INNOCEAN HEAD OF BROADCAST
Rick Whaite INNOCEAN GROUP BUSINESS DIRECTOR
Janine Allan INNOCEAN SENIOR BUSINESS DIRECTOR
Jo Gilbert INNOCEAN HEAD OF SPONSORSHIP & EVENTS
Luke Tucker INNOCEAN Account Manager SPONSORSHIP & EVENTS
MNET APP DEVELOPMENT COMPANY N/A

Results and Effectiveness

Players loved Game-On. Over the campaign period, we experienced uplifts against: -Consideration – 37% -Innovation – 30% -Quality – 88% -193,000 downloads (329% over target) -#1 app in the iTunes and Playstore charts -On average, players spent 15 minutes playing, viewing 20 Kia commercials -Generated $2m of PR coverage Organic website traffic doubled -79% of players were more positive about Kia -Most importantly, Kia achieved record January/February sales (8% uplift year-on-year; category down 4%) By putting viewers in the game we evolved the viewing experience, and in doing so, ensured Kia was the standout brand of the 2014 Australian Open.

Creative Execution

Playing against a tennis pro, at real speed, during a live broadcast, had never been done before. We pitted viewers against six different types of serve, placing them firmly in the game. Game-play was possible through Kia ads across the tennis broadcast. To extend beyond the broadcast we created experiential zones with custom screens at the tennis, in CBDs and malls across Australia. The execution leveraged each of our screen partners. In broadcast, a potential barrier existed around players having their apps open to sync with our TV spots. With very few pre-defined breaks, we manufactured specific times for game-play, fusing editorial intros with the range of serves to ensure seamless in-programme editorial. Game-play spots ran within fixed proximity of commentator mentions and always first in-break, to replicate editorial content. Our outdoor and ambient screen partners were leveraged to ensure that in-mall activity delivered a similarly precise game-play experience.

Insights, Strategy and the Idea

The business challenge was simple: Make it onto more buyers’ shortlists, using Kia’s Australian Open tennis sponsorship. Our communications challenges were: -distinguish the brand from a myriad of broadcast partners -overcome the fragmentation of TV viewing and audiences disengaging during ad breaks Rather than seeing multi-screening as a threat to communications effectiveness, we saw devices as the key link to re-engaging viewers with broadcast TV. More importantly for Kia; re-engaging with their communications activity. Our insight shaped our idea: It’s every fan’s dream to be on court, though it’s impossible to gauge the true power and precision of the professional game. Therefore our strategy was to put viewers in the game, transforming traditional viewing by giving armchair athletes the chance to return the world’s fastest serve. Our idea: Game-On, a mobile app which turned viewers’ smartphones into racquets, synching with the TV broadcast to make the screen come to life.