Title | THE LEGEND OF PITERA, REIMAGINED |
Brand | P&G |
Product / Service | SK-II |
Category | B04. Animation |
Entrant | HECKLER Singapore, SINGAPORE |
Idea Creation | FORSMAN & BODENFORS Singapore, SINGAPORE |
Production | NION Tokyo, JAPAN |
Post Production | HECKLER Singapore, SINGAPORE |
Name | Company | Position |
---|---|---|
Charu Menon | Heckler | Executive Producer |
Jamie Watson | Heckler | Head of VFX |
Xin Zheng | Heckler | Producer |
Amy Jarman | Heckler | Producer |
Georgia Noe O'Brien | Heckler | Producer |
Andrew Holmes | Heckler | Lead Editor |
Jo Fong | Heckler | Animator |
Fred Venet | Heckler | Animator |
Tim Jarick | Heckler | 3D Artist |
Boris Fomin | Heckler | 3D Artist |
Mark Doney | Heckler | Flame Artist |
Doron Man | Heckler | Flame Artist |
Pedro Santos | Heckler | Flame Artist |
Ryan Trippensee | Heckler | Compositor |
Giselle Hunter | Heckler | Compositor |
Fiona Lu | Heckler | Compositor |
Greg Constantaras | Heckler | Colourist |
Anthony Capristo | Nion | Director |
Takayuki Moriya | Nion | Executive Producer |
Abbe Hale | Forsman & Bodenfors | Client Director |
Jade Cheng | Forsman & Bodenfors | Campaign Manager |
Ali Loveday-Herzinger | Forsman & Bodenfors | Executive Producer |
John Bergdahl | Forsman & Bodenfors | Creative |
Shum Qihao | Forsman & Bodenfors | Creative |
Firrdaus Yusoff | Forsman & Bodenfors | Creative |
The fantastical journey begins when Imma (Japan’s first virtual celebrity) wanders into a sake brewery and gains superpowers upon spreading her hands on fermenting rice. She then meets actress Haruka Ayase, singer songwriter Leah Dou and supermodel Behati Prinsloo Levine. They celebrate the power of Pitera and transform the world around them with manga patterns designed by New York-based artist Fantasista Utamaro
For SK-II, the legend of Pitera began in an old sake brewery. A chance observation of an old Toji’s miraculously youthful-looking hands with a stark contrast to his wrinkled face unlocked the secret to the Power of Pitera.
Over three months with more than 25 artists, we took the design and illustration from the pack. We then deconstructed this, developed a frame by frame cel animation treatment. We 3D tracked the shots, rotoscoped the talent and objects, composited cel animation in the live action footage. The end result is a fantastical mix of live action and colourful 2.5D animation.