Title | A LIFE WITH WALK |
Brand | SQUARE ENIX |
Product / Service | DRAGON QUEST WALK |
Category | A01. Fiction & Non-Fiction Film: Up to 5 minutes |
Entrant | CHERRY Tokyo, JAPAN |
Idea Creation | CHERRY Tokyo, JAPAN |
Production | CONNECTION Tokyo, JAPAN |
Additional Company | ADK MARKETING & SOLUTIONS INC. TOKYO, JAPAN |
Name | Company | Position |
---|---|---|
Kensuke Harada | CHERRY | Creative Director/Copywriter/Scriptwriter/Creative Planner |
Yuto Tamura | TM Inc. | Art Director |
Akinori Suzuki | CHERRY | Business Producer |
Hideki Nakashima | ADK Marketing Solutions | Account Executive |
Jun Onoda | ADK Marketing Solutions | Account Executive |
Kazukiyo Fujii | ADK Marketing Solutions | Account Executive |
Takashi Murakami | A-Bridge | Casting |
Kouichi Wakui | ADK Creative One | Strategic Planner |
Reiko Abe | ADK Creative One | Strategic Planner |
Takashi Aso | CONNECTION INC. Headlight div. | Producer |
Michio Furukawa | CONNECTION INC. Headlight div. | Production Manager |
Yukihiro Morigaki | KUJIRA | Director |
Yuta Suzuki | KUJIRA | Assistant Director |
Mikiya Takimoto | MIKIYA TAKIMOTO PHOTOGRAPH OFFICE | Director of Photography |
Takashi Ideguchi | freelance | First Assistant Camera |
Kei Kimura | Reign | Digital imaging technician |
Norikiyo Fujii | freelance | Lighting designer |
Satoshi Hori | freelance | Gaffer |
Yukiko Kuribayashi | KUJIRA | Production Designer |
Tsunenobu Tsukimura | T2trust | Grip |
Ryo Takahashi | SPACE HYAKKA | Location Coordinator |
Takashi Yamamoto | freelance | "Kei Tanaka" Stylist |
Satoru Ohashi | VANESSA+embrasse | "Kei Tanaka" Makeup and Hair |
Akihito Tokura | holy | "Tomoya Nakamura" Stylist |
E miy | freelance | "Tomoya Nakamura" Makeup and Hair |
Megumi Mochizuki | freelance | "Subcast" Stylist |
Risa Sawada | freelance | "Subcast" Makeup and Hair |
Kenichi Hirai | KUJIRA | Off-line Editor |
Kohei Sudo | garakuta | On-line Editor |
Masayuki Inomata | garakuta | Sound Mixer |
Sakura Katsumata | garakuta | Sound Effects |
Kazuyoshi Tonami | YUGE | Music Producer |
Taiki Kawakami | CHERRY | Project Support |
Keiko Oda | ADK Creative One | Translator |
This game is not just about enjoying the game itself, but provides a way to connect with loved ones in the real world. The film tied the path of the game with the Walk of Life, to convey that anyone can easily turn their daily lives into adventure. This allowed us to create a film that is more than an ad but an emotional, entertainment film that engaged the target. As a result, in only 3 days from the initial upload on YouTube, there were over 10 million views and numerous mentions on SNS.
Dragon Quest Walk is the location-based Augmented Reality mobile game from the globally popular Japanese role-playing game series that has sold 80 million in 35 years. The brief was to come up with an idea to commemorate the 1st anniversary, and the target was game-players who have not tried this game.
Dragon Quest Walk is a location-based and Augmented Reality mobile version of the globally popular Japanese role-playing game, Dragon Quest. This promotional drama was created to announce the one-year anniversary from launch. In order to have our target realize that they can easily change their lives into adventure through this game, the path this game has walked, is connected to the walk of Life. Because many Japanese people are unable to outwardly express love, especially to those very close, we wanted the target to enjoy the feature of this game by moving together with another player. The strategy was to enable players to utilize this game as a communication tool to strengthen the bond with their family or loved one. This drama shows brothers who lost their father early, growing up caring about each other, and is a manifestation of the concept of this game, Life is a Quest.
The aim was to convey that this is not just any game, but one that allows players to experience values that can become part of their lives. Therefore, the walk through the game was expressed as the walk through life. The game is about moving around easily with someone, and that is why the strategy was taken to utilize this feature and suggest players to play this game together with someone close as a trigger to strengthen the bond or connection with them. This is based on the target insight, that Japanese people are very shy and bad at expressing feelings of love and care.
The idea was to create a real-life drama of brotherly love that becomes deeper through a realistic adventure game. In order to connect the walk of the adventure game and the walk of life, the decision was made to depict the real everyday-lives of the players, not the world inside the game. Game-loving brothers who lost their father at an early age face many challenges in life, but grow as they help and care for each other and through this real adventure game, strengthen their bond. This drama is a manifestation of the concept of this game, Life is a Quest. The two actors playing the brothers are extremely popular in Japan, and are known as actual big fans of Dragon Quest. Their roles were taken up enormously in SNS, and in just 3 days from the first upload onto YouTube, views exceeded 10 million.
1) More than 10 million views on YouTube in the first 3 days from upload 2) The most LIKEs in the history of the DRAGON QUEST Japan channel 3) More than 45,000 tweets in social media 4) There was media exposure in more than 600 publications 5) Sales of the game went up 50% 6) Monthly Active Users went up 300,000