TRUTH & LOOT

TitleTRUTH & LOOT
BrandYOURTOWN
Product / ServiceKID'S HELPLINE
CategoryE05. Influencer / Talent
EntrantM&C SAATCHI Sydney, AUSTRALIA
Idea Creation M&C SAATCHI Sydney, AUSTRALIA
Media Placement WAVEMAKER Brisbane, AUSTRALIA
Production SHOWDOWN Sydney, AUSTRALIA

Credits

Name Company Position
Can Blackley M&C Saatchi Chief Creative Officer
Mandie van der Merwe M&C Saatchi Executive Creative Director
Avish Gordhan M&C Saatchi Executive Creative Director
Michael Harris M&C Saatchi Senior Copywriter
Neil Walshe M&C Saatchi Senior Art Director
Lucy Morgan M&C Saatchi Senior Copywriter
Nicole Yeoman M&C Saatchi Senior Art Director
Alice Schofield M&C Saatchi Integrated Designer
Bronwyn Galvin M&C Saatchi Senior Strategy Director
Isabelle Zaccharia M&C Saatchi Strategist
Vanessa Boueyres M&C Saatchi Group Head
Laura Jones M&C Saatchi Senior Account Director
Kimberley Wright M&C Saatchi Account Manager
Loren August M&C Saatchi Head of Broadcast
Angela Byrnes M&C Saatchi Senior Integrated Producer
Tracey Fawcett Wavemaker Group Business Director
Titi Ngoc Mai Tran Wavemaker Digital & Social Associate Manager
Nick Gorshenin Showdown Client Services Director
Annika Kemp Showdown Advertising & Partnerships Manager
Kae McKenzie Showdown Content Executive
Tracey Gillinder yourtown (Kids Helpline) Head of Marketing and Fundraising
Craig Scarr yourtown (Kids Helpline) National Marketing Manager
Mark Anthony yourtown (Kids Helpline) Brand and Campaign Team Leader

Background

In 2019, 60% of all contacts to Kids Helpline were with regards to mental health issues and thoughts of suicide. Despite the increased coverage and awareness around mental health, there still remains a stigma and confusion around the topic. However, research shows that talking (about anything) helps avoid getting to this serious stage. The challenge is getting teens to talk.

Describe the strategy

Gaming is a passion point for teen males, with over 90% playing games online. In particular, Fortnite is a world-wide phenomenon with a massive cult following of male teens. Gaming has however evolved; Gaming has become a place not only to play, but also a place to watch gamers, and a place for organic conversation – albeit a chat with lots of emojis! So we turned one of the world’s largest gaming platforms, Twitch, into a social platform for mental health.

Describe the execution

We teamed up with 4 Aussie gaming influencers to host “Truth n Loot” - a 4-week series of live gaming streams where they talked about their mental health experiences – all while battling live in the most successful game ever created: Fortnite. As the games were played out, teens, distracted by the game and candid conversation, opened up and chatted about their own personal struggles on the chat stream. And when things became too serious, Kids Helpline counsellors stepped in to provide a supporting and reassuring ear. By turning the gaming platform into a social platform we engaged with teens in an unthreatening manner, and made them realise how easy it was to just open up and talk.

List the results

With a media budget of just $135k, Truth n Loot delivered: • +26M impressions across platforms • Reached a combined 1.82m people – of this, 780k were young males • 100,000 clicks The Live Streams delivered an average brand exposure (average minutes streamed per user) of 6-7 minutes. However, the true success was in the following: • Many ‘truths’ were shared in the +6,000 unique chats in the live streams. These ‘truths’ were real, raw and personal, • Of the average 9,000 unique views, an incredible 75% engaged in the live chat, • Kids Helpline saw an increase in live traffic on the days of the live streams, with traffic from the 18-24 year old audience rising by 100% compared to STLY • Kids Helpline saw a 60% increase in web-traffic from males (vs 31% increase in females) the days of the live streams.

Links

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