Title | FASHION SHOW FOR VIRTUAL BEING |
Brand | GIRLSAWARD INC. |
Product / Service | EVENTS |
Category | D04. Digital Installations |
Entrant | DENTSU INC. Tokyo, JAPAN |
Idea Creation | DENTSU INC. Tokyo, JAPAN |
Production | TOHJAK INC. Tokyo, JAPAN |
Production 2 | CLIVER Tokyo, JAPAN |
Production 3 | ANTENNA INC. Tokyo, JAPAN |
Post Production | A4A Tokyo, JAPAN |
Name | Company | Position |
---|---|---|
Tatsuki Tatara | DENTSU INC. | Creative Director |
Kosuke Fukui | DENTSU INC. | Planner |
Ryo Suetomi | DENTSU INC. | Planner |
Arata Honda | DENTSU INC. | Art Director |
Kitada Takashi | Tohjak inc. | Technical Director |
Aya Okazawa | Tohjak inc. | CG engineer |
Atsunori Toshi | A4A Inc, | Stage director |
Satoshi Kuno | CLIVER inc. | Production producer |
To try to open up new industries that have greatly updated the client's traditional fashion business.
We paid attention to the fact that many people started to spend time in the VR space wearing avatars by the spread of VR equipment in recent years. We thought this could be a new area of the fashion industry, and we felt the need to show this possibility in this show.
We proposed the VR fashion show as a new area of client business. By transmitting fashion in a radical VR world, we have gained a new position in the virtual fashion field where high-end brands do not exist.
We worked with designers from various industries to create virtual fashion. We also opened up the runway to the tens of thousands of people in Japan who are said to enjoy creating and distributing VR avatars on their own. More than 50 avatars selected by lottery performed and gained great attention. In addition, the event was announced with VR celebrities and fashion designers as influencers, and it became an event that involved many people beyond the realm of fashion, animation culture and technology.
We set up a 30-meter-long runway in one of Japan's largest event halls.In addition, it was a live installation of VR models parading around in various virtual clothing, with more than 50 LED panels installed in the venue. We also held an open call for VR models on SNS. The project continued to communicate with users for three months.
FAVRIC ranked 1st in top trending word on Twitter in Japan and ranked 2nd in Worldwide top Twitter trends. Over 120,000 related tweets were posted. Over 80,000 people viewd the live broadcast. Over 5,000 people mobilized to the event. This event has brought a huge reaction. And after covid 19, it was a case of being one step ahead of the virtual world, which is getting more and more attention.