WALKMAN HI-RES FIGURE

TitleWALKMAN HI-RES FIGURE
BrandSONY
Product / ServiceWALKMAN®
CategoryA05. Live Experience
EntrantDENTSU Tokyo, JAPAN
Entrant Company DENTSU Tokyo, JAPAN
Contributing Company DENTSU Tokyo, JAPAN
Contributing Company 3 DENTSU TEC Tokyo, JAPAN
Contributing Company 4 FRONTAGE Tokyo, JAPAN
Contributing Company 2 BIRDMAN Tokyo, JAPAN

Credits

Name Company Position
Shinya Seino Dentsu Inc. Creative Director/Art Director
Yasuhisa Nito Dentsu Inc. Planner/Copy Writer
Yuhi Suzuki Dentsu Inc. Assistant Producer
Kouhei ai Dentsu Inc. Producer
Masahiro Miyakawa Dentsu Inc. Producer
Roy Ryo Tsukiji BIRDMAN Inc. Interactive Director/Planner
Nobuaki Arikata BIRDMAN Inc. Technical Director/Programmer
Ryotaro Nakano BIRDMAN Inc. Designer
Tsuneharu Motoyoshi BIRDMAN Inc. Programmer
Yuya Murata BIRDMAN Inc. Motion Designer
Takeru Kobayashi 29970 Device Director/Engineer
Daichi Shirai BIRDMAN Inc. Device Engineer
Keita Abe BIRDMAN Inc. Device Engineer
Shojiro Nakaoka Bitztream Music/Sound
Kazuya Toda TOHOKUSHINSHA FILM CORPORATION Film Producer
Ryohei Kaneko TOHOKUSHINSHA FILM CORPORATION Production Manager
Keisuke Hakomori Freelance Film Director
Nobuharu Kawai Freelance Camera Operator
Hiroyuki Ohta Freelance Electrician
Tomohiro Nishijima CAPRA Editor

The Campaign

In Japan a lot of branded entertainment initiatives using games and animation can be seen. As this campaign was for a high-end device, full-fledged audio was used to boost product affinity and understanding. Additionally, real, hands-on experiences were emphasized in addition to the Internet.

Results

The quality of audio cannot be seen with the eyes and is thus difficult to actually portray. As such, we used the power of sound to vibrate an object covered with sand which resulted in the formation of mysterious-looking patterns (Chladni figures), enabling us to make high-quality sound “visible.” By interweaving this with a production of music and light, we aimed to create an experience that had never been seen by anyone before. A device capable of producing the mystical, geometric patterns was setup at Tokyo Midtown and PR activities were carried out. Two weeks prior to the event video footage was shot at a concert hall and uploaded to YouTube. The scientific phenomenon known as Chlandi figures was used as a hook to create interest, and information about the project was carried on successive news sites. The first day of the event coincided with the product launch date, and a product presentation was carried out at the event site as well.

In addition to announcements on SONY’s Facebook and Twitter pages, video footage shot at a concert hall was produced in advance. This video was uploaded to YouTube and other video-sharing sites, and announcements were also made through other media such as the Web.

As the promotion was rolled out as one of the largest Christmas lights illumination events in Japan, it is estimated that approximately 400,000 people visited the installation. PR activity was equivalent to approximately 200 million yen in TV and Web-focused advertising exposure. Exposure in the context of “Hi-res art produced by the high-quality sound of the WALKMAN” was raised, and the product experienced sales far exceeding expectations causing it to be continually sold out, and additional production runs were added.