HIDE 'N' SEEK

TitleHIDE 'N' SEEK
BrandGM ENCORE
Product / ServiceGM ENCORE
CategoryA07. Best Use of Other Digital Platforms in a Promotional Campaign
EntrantOGILVY BEIJING, CHINA
Entrant Company OGILVY BEIJING, CHINA
Advertising Agency OGILVY BEIJING, CHINA

Credits

Name Company Position
Monterosa Production Company
Mikael Gustavsson/Simon Andersson/Andreas Areschoug/Anton Holmquist/Serge Karetn Monterosa Developers
Johan Stahle/Katrin Hjalm Monterosa Production Co./Producers
Peter Pan/Leon Lee/Jessica Zhou/Allen Hou Ogilvy Shanghai Project Managements
Sascha Engel/Marc Violo/Rita Yang/Quetina Yang/Liwen Fan/Xiaoming Lao Ogilvy Shanghai/Beijing Agency Producers
Anders Fardig/Hans Wikstom/Magnus Hallsten/Mikael Gustavsson Monterosa Art Directors
Sascha Engel/Marc Violo Ogilvy Shanghai Copywriters
Sascha Engel/Johan Stahle Ogilvy Shanghai/Monterosa Creative Directors
Doug Schiff Ogilvy Beijing Executive Creative Director

The Brief

GM was introducing the Buick Encore to the crowded China market, and needed a way to get noticed. In China, while the SUV is a cherished commodity, it seldom leaves the city. So GM needed to find a way that would connect with the 30-something target and bring out the fun of exploring —urban style.

Describe how the promotion developed from concept to implementation

We re-invented the most traditional kids' game with a location-based mobile game app that turned the target's neighborhoods into the world's biggest ever game of Hide 'n' Seek, this time players looked for a virtual Buick Encore. Once players found car, they had 3 minutes to hide it anywhere they liked. And after seven days, the person— in each of the 16 participating cities— who kept it hidden the longest period of time won a new Buick Encore.

Describe the success of the promotion with both client and consumer including some quantifiable results

487,000 downloaded the app, making it a top-20 app for 7 straight weeks. The Encore was hidden over 8,500 times. The campaign received over 4 million comments and re-tweets, and increased Encore Weibo (China's Twitter) followers by over 30%, or 65,000. And their 6-months sales targets were met in just 6 weeks after the game began!

Explain why the method of promotion was most relevant to the product or service

When this savvy, city-slicker target were kids, these Chinese cities were truly concrete jungles where the backstreets and alleyways were their playgrounds. So to capture their attention and bring back the fun and adventure of their childhood, the modern, smart-phone-assisted game came to life. It linked the target's childhood exploration perfectly with the SUVs proposition.