HAPPYTABLE

TitleHAPPYTABLE
BrandMCDONALD'S
Product / ServiceHAPPYMEAL
CategoryA02. Best Use of Merchandising/In-Store Marketing
EntrantDDB GROUP SINGAPORE, SINGAPORE
Entrant Company DDB GROUP SINGAPORE, SINGAPORE
Advertising Agency DDB GROUP SINGAPORE, SINGAPORE

Credits

Name Company Position
Nadene Tam Ddb Group Singapore Account Executive
Yih Cheng Yak Ddb Group Singapore Account Director
Evelyn Loh Ddb Group Singapore Group Account Director
Antonio Valentino Ddb Group Singapore Project Manager
Leslie Goh Ddb Group Singapore Associate Project Director
Andrew Candraditya Ddb Group Singapore Mobile Application Engineer
Sean Lee Ddb Group Singapore Rich Media Developer
Neo Chunguan Ddb Group Singapore Digital Catalyst/Experience Planner
Arie Ganapathi Ddb Group Singapore Lead Mobile Engineer
Rosslyn Chay Ddb Group Singapore Associate Director/Experience Management
Yeo Wee Lee Ddb Group Singapore Head Of Technology
Elen Winata Ddb Group Singapore Art Director
Wu Yangwei Ddb Group Singapore Senior Art Director
Lester Lee Ddb Group Singapore Associate Creative Director/Copywriter
Ken Choo Ddb Group Singapore Integrated Creative Director/Art Director
Khalid Osman Ddb Group Singapore Creative Director/Art Director
Joji Jacob Ddb Group Singapore Group Executive Creative Director
Neil Johnson Ddb Group Singapore Chief Creative Officer

The Brief

McDonald's wanted to refresh the HappyMeal for the digital generation. But we didn't want to go digital for digital's sake. We wanted it to be meaningful. The insight: to an adult, McDonald's is just another restaurant. But to a child, it is more than that – it's a magical funhouse. A table can be a race-track, a chair can a horse, a tap can be a waterfall. Children are limited purely by their imagination and sense of wonder. So, to promote the HappyMeal brand, we decided to connect with children in a special way - their way. And so, we reimagined our restaurants the way a child would.

Describe how the promotion developed from concept to implementation

Introducing the HappyTable™. Using NFC technology, we turned ordinary looking tables into go-kart racetracks. First, we programmed NFC sticker tags to act like parts of a racetrack, much like Scaletrix tracks. Then we stuck these sticker tags on the underside of our restaurant tables so that they are invisible.When a kid hovers his smartphone over our ordinary-looking tables, the tables magically become McDonaldLand. By looking at our in-store decor like a child would, we were able to turn our tables into in-store displays that engage children in a more insightful and meaningful way.

Describe the success of the promotion with both client and consumer including some quantifiable results

The ease of deploying the game (NFC sticker tags beneath tables) allowed us to turn restaurant tables into go-kart tracks for kids without much fuss and logistics. Kids spent an average of 7 minutes on the game and replayed it 3 times. The success of the first Ronald and Friends go-kart game has led to the possible development of new HappyTable™ games including Whac-A-Mole and Battleship.

Explain why the method of promotion was most relevant to the product or service

HappyMeal is all about making mealtime a happier time for the little ones. To them, a HappyMeal is not just food in a box, it is an experience. So, with this campaign, we wanted to extend that experience of happiness to even the table that the food is sitting on. And as part of the promotion, we rewarded children with the fastest track times with apple pies, sundaes and other McDonald's treats.