JUM-MAGA

TitleJUM-MAGA
BrandKODANSHA X SHUEISHA
Product / ServiceSHONEN JUMP MAGAZINE
CategoryF01. Integrated Campaign led by Brand Experience & Activation
EntrantPARTY Tokyo, JAPAN
Idea Creation PARTY Tokyo, JAPAN
Idea Creation 2 DENTSU INC. Tokyo, JAPAN
Idea Creation 3 KAIBUTSU Tokyo, JAPAN
PR PLATINUM Tokyo, JAPAN
Production KAIBUTSU Tokyo, JAPAN
Production 2 PUZZLE Tokyo, JAPAN
Production 3 CEKAI INC. Tokyo, JAPAN
Production 4 KIRIFUDA Tokyo, JAPAN
Production 5 MOUNTPOSITION Tokyo, JAPAN
Additional Company HYS INC. Tokyo, JAPAN
Additional Company 2 AMANA Tokyo, JAPAN
Additional Company 3 GLIIIM Tokyo, JAPAN

Credits

Name Company Position
Daisuke Nakamura PARTY Creative Director+Planner
Masanobu Ishii Kaibutsu Art Director+Designer+Planner
Marie Ono PARTY Copywriter+Planner
Nanako Tani Dentsu Inc. Copywriter+Planner
Norikuni Takamiya PARTY Chief Strategist+Planner
Hiroyuki Nakayama PARTY Account Director
Atsuko Okada puzzle Producer
Akinori Kanai puzzle Chief Production Manager
Ami Furukubo puzzle Production Manager
Ayame Uchida puzzle Production Manager
Takaki Mitsuke puzzle Production Manager
Tomoka Morita puzzle Designer
Masahide Yamazumi puzzle Designer
Naoya Sugawara PARTY UX Designer
Hiroki Kodama PARTY UX Designer
Masato Nii GLIIIM Game Designer
Nobuaki Arikata kirifuda Technical Director+Developer
Kenshiro Nakashima kirifuda Technical Director+Developer
Tatsuya Tobe kirifuda Developer
. . MountPosition Server Side
Hisayoshi Hayashi HYS INC. Technical Director
MafuMafu . (freelance) Music Creator
Teppei Maki CEKAI Director
Junya Sato (freelance) Designer
Takehiro Goto (freelance) Photographer
Kaito Mizuno (freelance) Animator
rapparu . (freelance) Animator
Taro Mikami CEKAI Producer
Wataru Watanabe CEKAI Producer
Hitomi Iwanaga CEKAI Project Manager
Takahiro Kawahara CEKAI Production Manager
Jun Katayama amana digital imaging Producer
Kaname Nakamura amana digital imaging Photo Retoucher
Yasuhide Kobayashi beard Production Designer
Noriko Maeda beard Production Designer
Yusuke Takai puzzle Planner+Production Designer
Keita Ishiyama puzzle Planner+Production Designer
Eika Tamatsu puzzle Production Designer+Designer
Yousuke Takagi puzzle Planner+Manga Panel Selector
Mayuko Kobayashi puzzle Planner+Manga Panel Selector
Akiharu Osawa puzzle Manga Panel Selector
Nanami Nakagawa puzzle Manga Panel Selector
Soichi Murayama Platinum PR Manager
Karen Matsuba Platinum PR Manager
Takumi Nakao Platinum PR Manager

Why is this work relevant for Brand Experience & Activation ?

The goals of this work were to generate interest among the main target users, students and young people, in two manga magazines "JUMP" and "MAGAZINE," and to create an access point to all currently running manga titles in the magazines. As a result of this campaign, the manga magazines succeeded in gaining new manga readers and establishing a strong bond with their target users.

Background

This project aimed to communicate the interesting titles available in manga magazines to young people who usually do not read such publications, and turn them into fans. "JUMP" and "MAGAZINE" are the two top manga magazines in Japan. They also have been rivals for the 50-plus years since their publications. However, with the prevalence of mobile games and social media, the increase in entertainment options has led to the reduction of manga magazine publications, and is threatening the livelihood of manga magazines. The manga industry as a whole had to work together to gain and cultivate new fans.

Describe the creative idea (20% of vote)

We carried out "JUM-MAGA," a project that crossed the barriers of long-time rivalries between the two manga magazines and their publishers, and united "JUMP" and "MAGAZINE." The idea was to have the publishers SHUEISHA and KODANSHA join hands through the union of their respective popular publication to generate news and broaden the base of manga magazines. To increase new readers, we released "JUM-MAGA CAMPUS," a limited-time free manga service. We also created "JUM-MAGA," an anthology of the first chapters of all currently running titles in the two manga magazines, as well as OOH and a music video.

Describe the strategy (20% of vote)

With the digitization of manga, we now live in an era where numerous titles are available for free. "JUMP" and "MAGAZINE," Japan's top manga magazines each with over 50 years of history, developed an unexpected method to grab people's attention and gain new readers. The approach was to have these two rivaling publications collaborate.

Describe the execution (30% of vote)

April 1, 2019: On April Fools' Day, "JUMP" and "MAGAZINE" tweeted announcements of their collaboration on their official Twitter accounts. April 8, 2019: At the timing of the new school year in April, we launched a free manga service featuring 164 titles. April 22, 2019: We created new manga magazine "JUM-MAGA," a super thick anthology featuring the first chapter of all currently running titles in "JUMP" and "MAGAZINE." April 26, 2019: We released a music video featuring over 300 manga characters. May 6, 2019: We displayed in Shibuya Station a 30-meter giant poster containing 120 manga characters.

List the results (30% of vote)

The "JUM-MAGA" project was featured on over 750 TV and online media, and generated huge buzz on social media. In the first two months after launch, over 1 million under-22 readers used the "JUM-MAGA CAMPUS" service and discovered new favorite manga titles. A total of 30 million chapters were read. The "JUM-MAGA" anthology and OOH also attracted attention, and the music video gained over 7 million organic views. This publisher-crossing project showed readers a revolution in the manga industry, and succeeded in creating a new path for the entire manga world.

Links

Video URL