Title | GANMA! |
Brand | COMICSMART |
Product / Service | GANMA! |
Category | B08. Media / Entertainment |
Entrant | PARTY Tokyo, JAPAN |
Idea Creation | PARTY Tokyo, JAPAN |
PR | PLATINUM Tokyo, JAPAN |
Production | AOI PRO. INC. Tokyo, JAPAN |
Production 2 | OFFICE CRESCENDO Tokyo, JAPAN |
Production 3 | N-DESIGN Tokyo, JAPAN |
Production 4 | GRANDFUNK INC Tokyo, JAPAN |
Production 5 | SONY PCL INC. Tokyo, JAPAN |
Name | Company | Position |
---|---|---|
Hiroki Nakamura | PARTY | Creative Director |
Norikuni Takamiya | PARTY | Creative Director |
Marie Ono | PARTY | Copywriter |
Taro Shinozuka | PARTY | Designer |
Suno Nishiyama | PARTY | PR Manager |
Hironori Onozaki | PARTY | Account Director |
Hisaya Kato | ELNIDO | Creative Producer |
Iwao Noritomi | ELNIDO | Creative Producer |
Yuki Komakine | AOI Pro. | Planner |
Takuya Yamamoto | AOI Pro. | Planner |
Natsuki Yajika | Office Crescendo | Producer |
Yukihiko Tsutsumi | Office Crescendo | Director |
Hiroto Takahashi | Office Crescendo | Assistant Director |
Kaoru Fukutomi | Office Crescendo | General Producer |
Kenjiro Soh | (freelance) | Gaffer |
. . | N-DESIGN | VFX/CG |
JJJ . | (freelance) | Music Creator |
OBI . | (freelance) | Music Creator |
Gabriele Roberto | (freelance) | Music Creator |
Masaya Kitada | (freelance) | Sound Effects Technician |
. . | JAPAN ACTION ENTERPRISE | Action Instruction |
Hiroyuki Hatori | (freelance) | Performance Operant |
Ayano Watanabe | (freelance) | Wardrobe Stylist |
. . | Hitsuji LLC | Hair-&-Makeup |
Soichi Murayama | Platinum | PR Staff |
Hideoki Mogi | GRANDFUNK INC. | Music Producer |
Osamu Sasaki | Sony PCL Inc. | VFX Compositor |
The film is a live-action adaptation of celebrated scenes from "RESET GAME," a smartphone app-based manga read by over 7,500,000 people. The hero of the story, Seiichi, and others are trapped inside a building armed with artificial intelligence. This suspense manga depicts how the characters overcome countless challenges as they attempt to escape confinement. The film opens in a movie-trailer style, and reveals a surprise twist near the end.
The digitization of manga culture is on the rise. Japan boasts a full-fledged manga culture. Many people enjoy tens of manga apps on a daily basis. Even so, a common mentality is that manga published in magazines are superior to smartphone-based ones. Work being adapted into feature films are limited to those in manga magazines. We needed to clear this bias.