HBL CAPSULE TOY MACHINE

TitleHBL CAPSULE TOY MACHINE
BrandNIKE TAIWAN
Product / ServiceHBL FAN GEAR-UP
CategoryC03. Messaging Campaign
Entrant+ING INTERACTIVE Taipei City, CHINESE TAIPEI
Idea Creation +ING INTERACTIVE Taipei City, CHINESE TAIPEI
Production +ING INTERACTIVE Taipei City, CHINESE TAIPEI

Credits

Name Company Position
ENZO LI BRS Nike Taiwan Inc Nike Direct Digital Commerce Associate Manager
RYAN LAI BRS Nike Taiwan Inc Nike Direct Digital Commerce Supervisor
PEI KEN TSAO +ing Chief creative officer
YUH SUAN CHAN +ing Chief design director
WEI CHI CHAO +ing Account director
HAZEL WANG +ing Senior account manager
CHUN TING LENG +ing Senior designer
I HAN CHIU +ing Senior designer
LENARD TSAI +ing Senior account executive

The Campaign

Since the game on court belongs to the teams and players, we wanted to give the fans on-site a game of their own. Given the popularity of the capsule toy vending machines among Taiwanese youth, we created a new entertaining game watching experience at the HBL Finals. The idea is the ‘HBL Mascot Capsule Toy Machine’, a scalable mobile-centric digital experience that enables everyone to join.

Creative Execution

• Implementation We worked with LINE, the most popular instant communications application for teenagers in Taiwan. The game starts at the timeouts during games, connecting mobile devices within a fixed proximity using Bluetooth sent from the LINE Beacon, so the entire stadium of 20,000 fans can join at once. The contents of the HBL Mascot Capsule Toy Machine is updated according to the teams playing each time, while every capsule features a unique gift inside, including HBL team mascot stickers, posters, and mobile phone wallpapers. The Beacons also helped in driving traffic to the Nike shop, sending messages to introduce Nike’s HBL fan gear. • Timeline 2018/03/10-2018/03/11 • Placement HBL Finals at the Taipei Arena • Scale Maximum of 20,000 participants at once

The HBL Mascot Capsule Toy Machine helped to keep the fans engaged, creatively elevating the fans’ game watching experience even during the timeouts, and further extending the impact of HBL and basketball culture with every LINE stickers sent. Overall results: • 40k+ games played, out of an estimated 20k fans on-site • 41k+ LINE stickers used within 2 days, average usage of 5.7 times per person • 46% engagement rate, 35x compared to last year’s HBL

• Data gathering and insights The HBL finals take place at the Taipei Arena, attracts nearly 40,000 visitors during the 2 days of the games that is sure to pay attention to the jumbotron in the stadium. • Target Audience Mainly 14~25 year olds who watch or is part of the HBL. • Relevance to platform • Approach We noticed fans are mostly on their phones when they aren’t watching the game, so we decided to leverage the minute-long breaks throughout the game to engage with fans.

Links

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