INTERACTIVE LIVE CM

TitleINTERACTIVE LIVE CM
BrandKIRIN BREWERY COMPANY, LIMITED
Product / ServiceALCOHOLIC BEVERAGES
CategoryD02. Use of Mobile
EntrantDENTSU INC. Tokyo, JAPAN
Idea Creation DENTSU INC. Tokyo, JAPAN
Idea Creation 2 HAROID INC. Tokyo, JAPAN
Media Placement DENTSU INC. Tokyo, JAPAN
Media Placement 2 NIPPON TELEVISION NETWORK CORPORATION Tokyo, JAPAN
PR DENTSU INC. Tokyo, JAPAN
Production AX-ON Tokyo, JAPAN
Production 2 HAROID INC. Tokyo, JAPAN

Credits

Name Company Position
Jun Hatano Kirin Brewery Company, Limited Producer
Seiya Komatsu Kirin Brewery Company, Limited Producer
Koji Yamada DENTSU INC. Account Planner
Hiroki Ochi DENTSU INC. Account Planner
Hideaki Haruta DENTSU INC. Director
Hiroyuki Matsuyama DENTSU INC. Consulting Director
Shusuke Morioka DENTSU INC. Producer
Yasuhiro Shimada DENTSU INC. Chief Media Planner
Yasuhumi Shinpo DENTSU INC. Senior Planning Manager
Hiroyuki Ito DENTSU INC. Executive Creative Director
Mitsushi Abe DENTSU INC. Creative Director
Koyu Numata DENTSU INC. CM Planner
Kanako Tsuda DENTSU INC. CM Planner
Hutoshi Nakanishi Nippon Television Network Corporation Producer
Kyoko Kaiyama Nippon Television Network Corporation Producer
Makoto Suzuki Nippon Television Network Corporation Account Planner
Keigo Nakamura Nippon Television Network Corporation Account Manager
Mako Kajimoto Nippon Television Network Corporation Account Manager
Tsuguhiro Murata AX-ON Inc. Producer
Furuta Norio AX-ON Inc. Director
Saeko Sakai AX-ON Inc. Director
Yoshimasa Eto AX-ON Inc. Production Manager
Kou Degawa AX-ON Inc. Production Manager
Ryo Kishi HAROiD Inc. Creative Director
Tomoko Toyama HAROiD Inc. Technical Director
Kazuyoshi Usui HAROiD Inc. Visual Coder
Yusuke Narita HAROiD Inc. Front End Engineer
Shintaro Kanega HAROiD Inc. Project Manager
Takero Ishizuka HAROiD Inc. Web Director
Shinichi Kosugiyama HAROiD Inc. Customer Support

The Campaign

Elaboration of a big scale convenience store sampling campaign that rely on an interactive commercial.

Creative Execution

*The explanation below is for the ice break challenge version. Other versions also have similar structures. 1: High-speed collection of big scale real-time data Hundreds of thousands of participants’ smartphones action data Instant collection of (Tap, swipe, wave) Recognition of the exact point every participant touched on their smartphone to collect the number of times every ice block has been touched inside the commercial. 2: Reflect instantly the collected data on the live commercial. Delivering a multi-layered story and change the visual effects accordingly to the users’ actions. Generation of ice breaking real-time visual effects according to the number of times each block has been touched. 3: Immediate distribution of incentive to the participants Issuing coupon codes to be exchanged for the product to the participants and make possible the exchange in stores. Participants were able to get a product just by stopping by in the store with their smartphone.

Describe the success of the promotion with both client and consumer including some quantifiable results

A total of 176.000 people participated to the campaigns. Appeared on Yahoo top 10 buzz word two weeks in a row. By comparison to conventional sampling campaign, the rate of coupon exchange reached the impressive number of 80%.

Explain why the method of promotion was most relevant to the product or service

Our campaign integrated user-participating TV Ad and mass product sampling, where online participants received unique coupon codes that could be exchanged at convenient stores across the country, successfully contributing in mass real store visits.

We collaborated with a nation-wide TV station and broadcasted 60 seconds, 2 weeks in a row, the "INTERACTiVE LiVE CM". By collecting action data on user smartphones and giving real-time feedback to our commercial, we were able to deliver a completely new experience to the users, which was somewhere between and beyond TV show and TV commercial. Unique coupon codes were issued instantly to participant users which could then be exchanged for the sponsor product in real stores. We built up a system that created a new synergy between mass marketing and sales promotion: O2O2O.

Links

Supporting Webpage