MOODLOCK

TitleMOODLOCK
BrandNESTLE
Product / ServiceNESTLE
CategoryA01. Fast Moving Consumer Goods
EntrantOGILVY BEIJING, CHINA
Idea Creation OGILVY BEIJING, CHINA

Credits

Name Company Position
Teng Teong Hoe Ogilvy Beijing Group Creative Director
Heng Yee Sin Ogilvy Beijing Creative Director
Sun Hua Ogilvy Beijing Creative Director
Ni Xiao Pei Ogilvy Beijing Art Director
Boula Qu Ogilvy Beijing Associate Creative Director
Eric Wu Ogilvy Beijing Creative Technology Leader
Jeremy Webb Ogilvy Beijing Vice President
Yanan Xin Ogilvy Beijing Senior Consultant
Tracy Wu Ogilvy Beijing Production Director
Alex Du Ogilvy Beijing Senior Designer
Chensi Xu Ogilvy Beijing Designer
Wenpeng Xiao K1ND Technical Partner
Lei Xu K1ND Hardware Engineer
Li Gao K1ND Project Manager
Lulu Liu Ogilvy Beijing Senior Associate

The Campaign

Smartphone usage is spoiling quality time with important people in our lives, especially those closest to us. And the worst kind of interruption comes when somebody is out with their boyfriend/girlfriend – nothing will get her more upset than when he’s playing on his phone in the middle of a date. As such, smartphones are one of the greats barriers to “real connections” in China. Introducing Moodlock: A fully-functioning tech innovation to remind couples to spend more time with the ones they loved... more time on real connections. The smart phone case, when used by the boyfriend/girlfriend, connects with an app on the partner’s smart watch. The smart watch app monitors the wearer’s heart rate, which increases when the wearer gets angry. When it reaches a certain threshold it sends a signal that, via the smartphone case of the partner, renders their phone useless.

Creative Execution

Moodlock, a fully-functioning tech innovation created for beta testing, took five months to prototype and build. Breakthrough technology, smartglass that alters its transparency when an electric current passed through, was the greatest challenge. The glass had to be thin enough for the touchscreen to function, yet thick enough to be able to blur sufficiently to render the screen unusable. As such, suppliers were engaged from China to Germany, from Korean to Taiwan. This fully-functioning piece of tangible tech was produced and shared with influencers. A video was produced and shared on social media to show the innovation working in real life, and the benefits it could bring to people. As part of a social media campaign, consumers applied to receive the product so they could take part in its beta testing.

Results

This social-by-design product got the Chinese internet talking like Nescafe had never done before: the backend was flooded with 6,637 applications, 484,513 talked about it online and engaged (170% of KPI), the campaign was seen more than 700 million times, and 3,623,805 viewed the video (362.38% of KPI).

The entire Moodlock campaign – including the fully-functional prototype, the video and the other social content – was built around an enticing call to action: apply for the opportunity to receive the Moodlock for beta testing. Participants needed to follow the Nescafe WeChat account, leading to a meaningful connection with the brand, and talk about why they should become a tester. The backend was flooded with 6,637 applications, an important driver of the wider campaign results: 700 million impressions, 484,513 talked about it online and engaged, and so on.

Young people in China have grown up with smartphones, yet have struggled with their integration into non-digital life. Oftentimes the people they’re with suffer as their boyfriend/girlfriend spends more time with their eyes glued to their phone. Nescafe, which believes in the power of “real connections”, took a stand against this with a smart people of tangible tech innovation: Moodlock, a fully-functioning tech innovation to remind couples to spend more time with the ones they loved... more time on real connections. The smart phone case, when used by the boyfriend/girlfriend, connects with an app on the partner’s smart watch. The smart watch app monitors the wearer’s heart rate, which increases when the wearer gets angry. When it reaches a certain threshold it sends a signal that, via the smartphone case of the partner, renders their phone useless.

Links

Supporting Webpage