Title | DRESS FOR VENUS |
Brand | ART TOKYO ASSOCIATION |
Product / Service | ART FAIR TOKYO 2017 |
Category | A02. Digital Illustration |
Entrant | DENTSU INC. Tokyo, JAPAN |
Idea Creation | DENTSU INC. Tokyo, JAPAN |
Production | BLUE PRINT INC. Tokyo, JAPAN |
Production 2 | TONGULLMAN Osaka, JAPAN |
Production 3 | TYO Tokyo, JAPAN |
Production 4 | BLAST INC. Tokyo, JAPAN |
Production 5 | IMG SRC Tokyo, JAPAN |
Additional Company | DENTSU LIVE INC. Tokyo, JAPAN |
Additional Company 2 | AMANA Tokyo, JAPAN |
Additional Company 3 | AMANA Tokyo, JAPAN |
Additional Company 4 | HANABI Tokyo, JAPAN |
Name | Company | Position |
---|---|---|
Kazuyoshi Ochi | DENTSU INC. | Creative Director |
Shimpei Murata | DENTSU INC. | Copywriter |
Takato Akiyama | DENTSU INC. | Planner |
Kenji Ozaki | DENTSU LIVE INC. | Planner |
Ryoya Sugano | DENTSU INC. | Creative Technologist |
Naomi Okamura | DENTSU INC. | Art Director |
Momoko Yamaguchi | BLUE PRINT Inc. | Technical Adviser |
Shuwa Kawamura | Tongullman Inc. | application development main director |
Hiroyuki Mizuno | Tongullman Inc. | application development producer |
Nobuhiro Kobayashi | Tongullman Inc. | application development director |
Iwamoto Tomo | Tongullman Inc. | software developer |
Naoyuki Hirohashi | Tongullman Inc. | software development lead |
Takuya Ando | Freelance | Engineer |
Kosuke Takahashi | DENTSU INC. | Creative Technologist |
Shintaro Murakami | DENTSU INC. | Creative Technologist |
Yuya Takahashi | BLAST Inc. | Modeler |
Keita Sugiyama | BLAST Inc. | Modeler |
Yusuke Koike | IMG SRC inc. | 3D Director |
Keishu Nakajima | IMG SRC inc. | Technical Director |
Ryota Yamamoto | FJ Co.,Ltd | Coordinator |
Misa Murayasu | amana inc. | Photo Producer |
Kenji Hashimoto | amana inc. | Photo Producer |
Takao Nagase | amana inc. | Photographer |
Makiko Nozoe | amana images inc. | Rights Managed |
Tatsuhiro Ishikawa | TYO drive inc. | Film Producer |
Shuhei Yamada | HANABI inc. | Film Director |
yahyel | yahyel | Music |
Almost all “Venus’s” around the world are naked. Especially the Venus painted by William Bouguereau, she has been standing undressed for around 100 years. We then thought that we could make the naked Venus’ beauty stand out by giving her a dress. This was a new challenge, expanding the possibility of art by combining technology to classical art.
Within the 2D surface, there were limits to create a “haute couture” for the Venus. The best solution was to convert her into a 3D model and “draw” the dress directly on her. Fashion designer Junko Koshino designed a dress three-dimensionally with VR. We realized a Venus clothed in an original dress with projection-based AR. We also incorporated the dress into the painting’s atmosphere, using a machine learning program trained to replicate the touch and style of Bouguereau. By presenting this work at Japan’s largest international art trade show, ‘Art Fair Tokyo’, many media picked this topic up. Venus has now earned a new beauty, thus, expanding the possibilities of art. [Bringing Venus to life: From Painting to 3D] We created a 3D statue of Venus in a virtual room, which enabled us to visually examine Venus’s body line and design the dress three-dimensionally. [Drawing the Dress in VR] Then we “drew” the dress directly on Venus’s 3D statue, using Google’s VR drawing tool “Tilt Brush”. [Dressing a 3D statue] The dress was projected onto the statue of Venus using a three-dimensional projection technique called “pepper ghost”, so that it could be seen from 360-degrees. [Fixing the dress with AI to match the painting's atmosphere] Our AI machine-learned Bouguereau’s painting techniques then created a graphical filter that could replicate Bouguereau’s touches, and compose the newly drawn dress to the original painting without discomfort.