Title | THE MINDFUL OCEAN |
Brand | BLACKMORES |
Product / Service | STORE LAUNCH & BRAIN HEALTH PRODUCTS |
Category | A04. Nutraceuticals |
Entrant | HOLLER SYDNEY, AUSTRALIA |
Idea Creation | HOLLER SYDNEY, AUSTRALIA |
Production | HOLLER SYDNEY, AUSTRALIA |
Name | Company | Position |
---|---|---|
Cyril Louis | Holler Australia | Creative Director |
Long Truong | Holler Australia | Art Director |
Jonathan Shannon | Holler Australia | Copywriter |
Drew Kilpatrick | Holler Australia | Designer |
Andre Venancio | Holler Australia | Creative Technologist |
Mike Hazell | Holler Australia | Technical Lead |
Kiyo Nishimura | Holler Australia | Senior Front End Developer |
Sesh Varigonda | Holler Australia | Back End Developer |
Vlad Mehakovic | Holler Australia | Head of CX |
Matteo Grand | Holler Australia | UX Architect |
Michael Griffiths | Holler Australia | Executive Producer |
Mike Montgomery | Holler Australia | Producer |
With The Mindful Ocean, we used a hybrid of of technologies to create an in-store installation that was able to demonstrate to our customers that the mind and body were intrinsically linked. This allowed users to discover for themselves that their minds had a direct impact on their physical health and wellbeing, and vice versa – that their body also effected their state of mind. So, we addressed a fundamental misconception, that being healthy is not merely a physical thing, and demonstrated that good health really begins in the mind. As were able to get people to see this for themselves, we did not have to provide an actual diagnosis, and so were able to operate within the bounds of Australia’s stringent health regulations.
With The Mindful Ocean, we’ve created an innovative application that merges several technologies in an entirely new way. First, we used an electroencephalogram device – a scientifically credible technology used to measure brainwaves – fashioned into an easily-worn headband. Next, we worked with a professor in Cognitive Neuroscience to isolate the appropriate brainwaves. We then created a webGL ocean, fed by the real-time data coming from the EEG device, to visually represent the wearer’s brainwaves on screen. The calmer the mind was, the quieter the ocean visualized on the screen would be, and vice versa. Next, we created tests to simulate relaxation and cognitive discomfort. With a simple meditative breathing exercise, we demonstrated that when the body relaxed, so did the mind. Next, we asked questions designed to produce physical discomfort – knots in the stomach, or perspiration. So, again wearers could see the direct correlation between their physical and mental experiences.
More than just an informative experience, The Mindful Ocean has quickly become a key conversation enabler. • It has increased dwell time in-store by 130%, • It’s been responsible for 12.5% of new leads • 25% of those who tried it in store bought brain health products on the spot (one of out every four). Even more importantly, we’ve: • debunked a popular misconception • changed the attitudes and behaviour of people of all ages and backgrounds • invented an education tool that could make a significant contribution to the health and wellbeing of vast numbers of people.
Our task was to deliver a personalised in-store digital experience to people aged between 15 to 60 years old. The aim was to debunk the widely-held misconception that being healthy simply entails taking care of the body. In fact, both mind and body are integral to good health. Our approach aimed to demonstrate that fact by using trusted and scientifically credible technologies to create an experience that would demonstrate that good health begins in the mind. On this basis, we would gather data for follow-up communications that would help us to deepen our message. Last but not least, as a by-product of our efforts, we’d facilitate the sale of brain health supplements.