Title | THE FLYING FARM |
Brand | FRIESLANDCAMPINA VIETNAM |
Product / Service | DUTCH LADY 20+ |
Category | B01. Use of Digital in a Promotional Campaign |
Entrant | LEO BURNETT VIETNAM Ho Chi Minh City, VIETNAM |
Entrant Company | LEO BURNETT VIETNAM Ho Chi Minh City, VIETNAM |
Advertising Agency | LEO BURNETT VIETNAM Ho Chi Minh City, VIETNAM |
Media Agency | MINDSHARE VIETNAM Ho Chi Minh City, VIETNAM |
Production Company | ARNCO Jakarta, INDONESIA |
Name | Company | Position |
---|---|---|
Kate Bayona-Garcia | Leo Burnett Vietnam | Head of Digital and Innovations |
Paolo Garcia | Leo Burnett Vietnam | Digital Creative Director |
Tran Giang Phuoc Hanh | Leo Burnett Vietnam | Digital Account Lead |
Ngo Nguyen Phuong | Leo Burnett Vietnam | Digital Design Lead/ UX Designer |
Nguyen Thuy Ngan Tran | Leo Burnett Vietnam | Digital Designer |
Tran Le Minh Bao | Leo Burnett Vietnam | Digital Content Writer |
Nguyen Le Anh Thu | Leo Burnett Vietnam | Digital Content Writer |
Tran Dinh Truong Thinh | Leo Burnett Vietnam | Digital Account Executive |
Alok Bhute | Leo Burnett Vietnam | Strategic Planner |
Vo Thi Phuong Thanh | FrieslandCampina Vietnam | Brand Leader |
Schrijen Leonoor | FrieslandCampina Vietnam | Marketing Manager |
Dinh Vu Thanh Uyen | FrieslandCampina Vietnam | Media Manager |
Nguyen Ha Giang | FrieslandCampina Vietnam | Brand Manager |
Doan Thi Diem Chi | FrieslandCampina Vietnam | Digital Manager |
Dutch Lady wanted to communicate the brand story to kids and achieve 6% volume sales uplift over the current baseline given the promotional freebies/collectibles. We decided to do something unconventional and integrate mobile into the regular on-pack promotion exercise. We created an interactive experience using the tablet/smartphone; given that tablets penetration reached over 30% of households and over 65% penetration for smartphones. We elevated “Flying Farm toy” collectibles promotions to a whole new level by introducing an augmented reality mobile app called “FLYING FARM” that also gives virtual experience into the world of Dutch Lady.
While TV commercials generated awareness about the “Flying Farm” on-pack promotions, we leveraged in-store. Generally kids accompany their parents in purchasing and promotions largely influences purchase decisions. Hence, we attached a ‘”Flying Farm” toy (collection of 30 cows) with every four packs of milk with an invitation to download the “Flying Farm” app. Using ‘augmented reality’ in the Flying Farm App, kids could scan the Dutch Lady milk pack using smartphones or tablets and they would be transported to the farm world of Matt Truitman, the Dutch farm boy and his side-kick, Bella the cow. They could then interact with Matt by tickling him and take selfies. Interestingly, they could scan the flying farm toy from their Dutch Lady purchase and Matt would jump on it virtually and fly around the farm on it. More the collectibles, interesting the game will be.