AKIBA STEALTH

TitleAKIBA STEALTH
BrandUBISOFT JAPAN
Product / ServiceASSASSIN'S CREED UNITY
CategoryC01. Use of Digital in a PR campaign
EntrantDENTSU Tokyo, JAPAN
Entrant Company DENTSU Tokyo, JAPAN
PR Agency DENTSU PUBLIC RELATIONS Tokyo, JAPAN
Production Company HAT Tokyo, JAPAN

Credits

Name Company Position
Jyunya Tanimoto DENTSU INC. Creative Director / Copywriter / Planner / Agency Producer
Ryusuke Nanki DENTSU INC. Planning Director / Planner
Atsushi Otaki DENTSU INC. Planner / Copywriter / Agency Produce
Yosuke Shidara DENTSU INC. Agency Producer
Yusuke Kumon DENTSU INC. Account Director
Kenichi Sato DENTSU INC. Account Executive
Yusuke Mori DENTSU INC. Account Executive
Maiya Kinoshita DENTSU INC. Copywriter / PR Planner
Yuhi Shimomura DENTSU INC. Art Director
Yohei Nemoto Dentsu Public Relations INC. PR Manager
Yusuke Matsuo Dentsu Public Relations INC. PR Planner
Yuichiro Inoue RYDEN INC. Interactive Director
Hideo Matsumoto RYDEN INC. Technical Director
Sumiyo Miki RYDEN INC. Production Designer
Kiyokazu kawaharada Honeycomb Lab. Inc. Technical Director
Kosuke Kasuga Honeycomb Lab. Inc. Programmer
Hirokazu Kagiya TOW CO.,LTD Producer
Daisuke Noro HAT INC. Producer
Ryo Takebayashi HAT INC. Director
Yoshitaka hirano HAT INC. Production Manager

The Campaign

AKIBA STEALTH used iBeacon technology in a revolutionary way to recreate the experience that was only for video games. This expanded the way to experience a product that was limited to virtual experiences. Video game fans are constantly seeking for new stimulation. However, their eyes are only directed toward the world within the game. The stage was set in the Akihabara area, Tokyo, where many gamers exist. By connecting the virtual and real world, we created a "Real-life Assassin's Creed Experience." Although normally used in an O2O setting, we applied the iBeacon technology as a device to recreate the excitement in the video game to real-life, for the first time in the world. We recreated video game's world in the city of Tokyo and suggested a new type of entertainment and excitement to society. In addition, the "Real-Life Assassin's Creed" became news in numerous media around the world.

The Brief

Our goal was to raise awareness and interest of the game within Japanese gamers to ultimately increase the new game’s sales in Japan.

Results

The solution connected the game’s virtual world and the reality in Tokyo. Making the gamer’s favorite city the stage of the event created publicity and successfully increased the number of Assassin’s Creed Unity fans. - Increased Rate of Purchase Per Console (Compared to previous game): 1540% - Media Exposure: covered by 144 news sources (such as Shots, kotaku, Tokyo Otaku Mode, and other major overseas media.) - Earned Exposure: 1,000,000USD

Execution

To promote the video game, the real-life stealth mission inspired treasure-hunt game "AKIBA STEALTH" was held in Japan's biggest video game district, Akihabara*, for one time only. AKIBA STEALTH incorporates the iBeacon technology. iBeacon was usually used to give out coupons and shopping information in an O2O setting, but for the first time in the world, we programmed it to recreate the excitement from the game and turned the city of Akihabara into a game field. With the smartphone app linked to iBeacon, users can enjoy the world of the game in real-life, evading disguised enemies and searching for the treasure. In addition, as part of the integrated campaign, a short film based on the event in Akihabara was released. *AKIBA is an abbreviation of Akihabara.

The Situation

“Assassin’s Creed Unity” is a video game sold over 73 million copies around the world, but is still little known in Japan.

The Strategy

We focused on the game’s distinctive feature, "Stealth Missions", in which players blend into crowds and surroundings to evade enemies and complete the mission.