ONE2FREE PLAYGROUND

TitleONE2FREE PLAYGROUND
BrandCSL HONG KONG
Product / ServiceTELE-COMUNICATIONS
CategoryA02. Mobile Applications and other Downloadable Tools
EntrantTBWA\HONG KONG, HONG KONG
Entrant Company TBWA\HONG KONG, HONG KONG
Advertising Agency TBWA\HONG KONG, HONG KONG

Credits

Name Company Position
Mimosa Poon Tbwa\dan Hong Kong Senior Developer
Victor Norgren Tbwa\dan Hong Kong Creative Technologist
Denny Wong Tbwa\dan Hong Kong Senior Technical Producer
Anne Chan Tbwa\dan Hong Kong Executive Producer
Bessie Zhao Tbwa\dan Hong Kong Designer
Fung Chan Tbwa\dan Hong Kong Senior Copywriter
Coin Qian Tbwa\dan Hong Kong Senior Art Director
Lincoln Damen Tbwa\dan Hong Kong Creative Director
Vallois Choi Tbwa\dan Hong Kong Associate Account Director
Jan Cho Tbwa\dan Hong Kong Business Director
Luke Eid Tbwa\dan Hong Kong Head Of Tbwa\dan
Joanne Lao Tbwa\dan Hong Kong Managing Director

Brief Explanation

Hong Kong - with five major telco players and only seven million people, mobile operator one2free was part of a commoditized industry characterized by copycat cutthroat tactics. It was time to differentiate. one2free discovered a big cultural tension. Despite being one of the most livable cities in the world, Hong Kong is unhappy, ranking 102 out of 151 in the global Happy Planet Index. one2free saw an opportunity to contribute to the emotional happiness of Hong Kong, and created a new brand platform to unleash fun on the city. one2free introduced “one2free for fun”, and created PLAYGROUND, a long term platform that turns the city into a playground; your passport to an alternate world of Hong Kong fun – all experienced through your mobile. Packed with fun, the app included a series of characters culturally unique to Hong Kong, and funified Hong Kong quirks through games like “Fishball Master”, “Crowd Control”, “Mobile Madness” and “Typhoon Run”. Badges, sound and image scanning, rewards and exclusive offers, all waited to be unlocked, discovered or shared. PLAYGROUND was unleashed on Hong Kong by funifying all media channels inviting downloads through TVC, OOH, print, online, mobile, social media, retail and street activation. In the TVC, anyone could use the sound scan for instant rewards delivered through the app. The impact was immediate. With two months: • PLAYGROUND leaped to No.1 in the iTunes app store and No.2 in Google Play Social Category. • 130,000 people downloaded the app • PLAYGROUND mobile offers achieved a 2.3 x return on investment And very importantly, Hong Kong had a bit of fun: • There were over 690,000 fun interactions with the app (500,000 game plays, 120,000 scans and 70,000 rewards redeemed) • RTHK “Headline News” one of the city’s most popular TV current affairs shows even made a spoof for fun

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