XV HYBRID ALL WEATHER FIELD

TitleXV HYBRID ALL WEATHER FIELD
BrandFUJI HEAVY INDUSTRIES
Product / ServiceSUBARU XV HYBRID
CategoryA02. Computer Graphics/Visual Effects
EntrantADK ARTS Tokyo, JAPAN
Entrant Company ADK ARTS Tokyo, JAPAN
Advertising Agency ADK JAPAN Tokyo, JAPAN
Production Company ADK ARTS Tokyo, JAPAN
Production Company 2 CUTTING EDGE Brisbane, AUSTRALIA

Credits

Name Position
Osamu Saotome Executive Creative Director
Junichi Tanaka Creative Director
Junichi Tanaka Copywriter
Takuo Yamamoto/Midori Nomura Art Director
Tsutomu Nezu/Mitsuyuki Ishibashi Agency Producer
Tomonari Motobu/Junji Matsuo / Bec Dankin/Flavia Dias Riley /Jessica Vines Producer
Jeff Gaunt Director
Kerry Farrel Editor
Cutting Edge Sound Studio
Ross Batten Sound Design/Arrangement
Cutting Edge Post Production
Rob Conn/Phil Jackson/Richard Deavin/Jake Hempson/Matt Hanger Animation
Mike Lange Music
Katsuo Yonezawa Planner
Jeff Gaunt Special Effects/Computer Graphics
Ben Shirley Director Of Photography
Cutting Edge Editing Company
Yusuke Minato ProductionManager
Flame Composite - Antony Haberl Other Credits

Brief Explanation

XV is a totally new hybrid city and sports vehicle. We express this concept by showing the car driving through various weather conditions and roads, which is actually the car itself.

Creative Execution

In this spot the script called for ‘car on car’ action and virtually demanded it be delivered 100% CG. The initial challenge was how to structure the car driving on itself through various weather patterns, and then to establish how it would look and feel. The trick to making the idea work was to subtly signal that all was not as it seemed. The miniature car was given a quirk to its motion, a slight weightlessness in the animation to give a sense that it’s not all quite real. The subtle depth of field effects also helped. Because of complex camera moves, the environmental elements had to be created - there was no component shoot for the mud, snow and rain. This meant a lot of work texturing the car, and getting mud splats and snow splats right required creating an animated file in Flame for Maya to turn the mud layers on and off as the car was moving. Usually sims are contained in small areas but these areas were huge; finding ways to achieve this was a wonderful challenge. In Maya and Realflow, sims such as the rain took 48 hours for the computer to do the calculations.