ONE2FREE PLAYGROUND

TitleONE2FREE PLAYGROUND
BrandCSL HONG KONG
Product / ServiceTELE-COMMUNICATIONS
CategoryC01. Integrated Campaign Led by Direct
EntrantTBWA\HONG KONG, HONG KONG
Entrant Company TBWA\HONG KONG, HONG KONG
Advertising Agency TBWA\HONG KONG, HONG KONG

Credits

Name Company Position
Norah Shum Tbwa\ Hong Kong Tv Producer
Mimosa Poon Tbwa\ Hong Kong Senior Developer
Victor Norgren Tbwa\ Hong Kong Creative Technologist
Rony Chan Tbwa\ Hong Kong Producer
Anne Chan Tbwa\ Hong Kong Executive Producer
Bessie Zhao Tbwa\ Hong Kong Digital Designer
Alan Wong Tbwa\ Hong Kong Art Director
Jacqueline Hung Tbwa\ Hong Kong Art Director
Joe Chow Tbwa\ Hong Kong Art Director
Fung Chan Tbwa\ Hong Kong Senior Copywriter
Coin Qian Tbwa\ Hong Kong Senior Art Director
Lincoln Damen Tbwa\ Hong Kong Creative Director
Ryan Pun Tbwa\ Hong Kong Account Executive
Daniel Law Tbwa\ Hong Kong Senior Account Executive
Kenard Chui Tbwa\ Hong Kong Senior Account Manager
Vallois Choi Tbwa\ Hong Kong Associate Account Director
Jan Cho Tbwa\ Hong Kong Business Director
Luke Eid Tbwa\ Hong Kong Head Of Digital
James Procter Tbwa\ Hong Kong Executive Creative Director
Joanne Lao Tbwa\ Hong Kong Managing Director

The Brief

Hong Kong - with five major telcos and only seven million people, mobile operator one2free was part of a commoditized industry characterized by cutthroat tactics. It needed to drive brand engagement and business results. one2free discovered a big cultural tension. Despite being one of the most livable cities in the world, Hong Kong is unhappy, ranking 102 out of 151 in the global Happy Planet Index. So one2free introduced “one2free for fun”, and created PLAYGROUND, a long term platform that turns the city into a playground; your passport to an alternate world of fun – all experienced through your mobile.

Creative Execution

As a mobile operator, it was important to create brand engagement through mobile, creating differentiation by becoming a passport to fun. It is also an owned long-term platform, allowing one2free to build a community and continue to innovate and bring fun to Hong Kong on an ongoing basis. Lots more fun will be dropped into PLAYGROUND over the next few months funifying both the real and virtual worlds of Hong Kong. The launch campaign also delivered on “one2free for fun” by both creating fun interactions and driving downloads.

Describe the creative solution to the brief/objective.

Packed with fun, the app included a series of characters culturally unique to Hong Kong, and funified Hong Kong quirks through games like “Fishball Master”, “Crowd Control”, “Mobile Madness” and “Typhoon Run”. Badges, sound and image scanning, rewards and exclusive offers, all waited to be unlocked, discovered or shared. PLAYGROUND was unleashed on Hong Kong by funifying all media channels inviting downloads through TVC, OOH, print, online, mobile, social media, retail and street activation. In the TVC, anyone could use the sound scan for instant rewards delivered through the app.

Results

The impact was immediate. With two months: • PLAYGROUND leaped to No.1 in the iTunes app store and No.2 in Google Play Social Category. • 130,000 people downloaded the app • PLAYGROUND mobile offers achieved a 2.3 x return on investment And very importantly, Hong Kong had a bit of fun: • There were over 690,000 fun interactions with the app (500,000 game plays, 120,000 scans and 70,000 rewards redeemed) • RTHK “Headline News” one of the city’s most popular TV current affairs shows even made a spoof for fun