SMALL WORLD MACHINES

Short List
TitleSMALL WORLD MACHINES
BrandCOCA-COLA
Product / ServiceCOCA-COLA
CategoryC06. Other Digital Channels
EntrantLEO BURNETT SYDNEY, AUSTRALIA
Entrant Company LEO BURNETT SYDNEY, AUSTRALIA
Advertising Agency LEO BURNETT SYDNEY, AUSTRALIA
Advertising Agency 2 LEO BURNETT CHICAGO, USA

Credits

Name Company Position
Song Zu Song Zu Music Company
Highlight Films Highlight Films Production Company
The Super Group The Super Group Production Company
Angus Forbes Leo Burnett Sydney 2nd Unit Director
Patrick Fileti Leo Burnett Sydney Editor
Patrick Fileti Leo Burnett Sydney Director
Katie Nikolaus Leo Burnett Chicago Account Supervisor
Bob Raidt Leo Burnett Chicago Executive Account Director
Stephen Clark Leo Burnett Chicago Producer
Adrian Gunadi Leo Burnett Sydney Executive Producer
Brendan Crich/Scott North/Keong Seet Leo Burnett Sydney/Chicago Creative Technologists
Chad Mirshak Leo Burnett Chicago Director - Creative Technology
Omari Miller/John-Henry Pajak/Dave Mugford Leo Burnett Chicago/Sydney Designers
Iggy Rodriguez Leo Burnett Sydney Copywriter
Justin Carew/Andy Dilallo Leo Burnett Sydney Art Director
Dave Loew/Jon Wyville Leo Burnett Chicago Creative Directors
Grant Mcaloon/Vince Lagana Leo Burnett Sydney Creative Director
Andy Dilallo Leo Burnett Sydney Chief Creative Officer
Mark Tutssel Leo Burnett Chicago Global Chief Creative Officer
Sebastian Garin Creative Director

Brief Explanation

Decades of conflict have divided India and Pakistan. To make a positive impact on the relationship between these two countries, Coca-Cola wanted to look outside current media channels and invent a whole new for people to communicate. Coca-Cola developed the world's first technology of creating a live portal, allowing people to look across the countries' border and into each other's eyes. Taking it one step further beyond what Skype could have accomplished, the technology added the physical act of touch, connecting people virtually like never before. The project's uniqueness comes from the unique and innovative technology, which had to first be invented to share an experience together

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