Title | UGOKIDASE TOKYO |
Brand | NIKE |
Product / Service | NIKE+ |
Category | A09. Environmental Design |
Entrant | AKQA London, UNITED KINGDOM |
Entrant Company | AKQA London, UNITED KINGDOM |
Advertising Agency | AKQA London, UNITED KINGDOM |
Name | Company | Position |
---|---|---|
Amana | Production Company | |
Taiyokikaku | Production Company | |
Root | Production Company | |
Rhizomatiks | Production Company | |
Neil Gurr | Akqa | Senior Designer |
Max Chanan | Akqa | Associate Creative Director |
Gareth Nettleton | Akqa | Group Account Director |
Lauren Ivory | Akqa | Associate Project Manager |
Ross Winterflood | Akqa | Account Director |
Daniela Michelon | Akqa | Executive Producer |
Guy Bingley | Akqa | Senior Copywriter |
Nick Bastian | Akqa | Art Director |
Masaya Nakade | Akqa | Creative Director |
Duan Evans | Akqa | Executive Creative Director |
Because the products weren't available yet in Japan, they hadn't been promoted with any marketing. So we couldn't expect consumers to be excited about the products – let alone want to try them. Our objective was to create a compelling product experience that would attract consumers in its own right.
In 2012 Nike+ launched its most innovative digital products to date, adding Nike+ FuelBand, Nike+ Training and Nike+ Basketball to the original Nike+ Running. Our brief was to get Japanese consumers to experience them all before they came to market.
So we created the UGOKIDASE Station in central Tokyo. The pop-up arcade for the everyday athlete was open throughout the 2012 Olympics. Players could compete with friends in five unique games, each powered by Nike+. Their results fed live into global leader boards, testing performance like never before. Since the 70s – when Space Invaders caused a national shortage of 100 Yen coins – Japan has been obsessed with gaming. We took our inspiration from this national pastime to create the UGOKIDASE Station – an arcade for the everyday athlete.
Thousands of players came to UGOKIDASE during the two weeks it was open, playing for an average of 18 minutes on site and running around Harajuku with Nike+ for an average of 48 minutes. The global competition helped open up a completely new, younger audience for Nike+, with a record 4.2 million new users joining the community in just two weeks.